Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 b3c92cbb3b GPU: Skip discarded AA lines like culled draws
The hardware backends discard antialiased lines drawn with REPLACE (the
heuristic from #6483 and #12588) by returning from Execute_Prim before the
vertex or index pointer moves past them, and without taking their time. A
game that draws on from where they end then reads the wrong vertices. Skip
them like a culled draw instead, which does both, as the software renderer
and the null GPU do.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 01:21:04 +02:00
..
2026-06-02 14:53:37 +02:00