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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 00:34:45 +02:00
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ppsspp/Windows/GPU
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Henrik Rydgard 0c70735bc4 Buffered rendering is starting to work, though still kinda broken.
2017-05-30 09:36:17 +02:00
..
D3D9Context.cpp
Fixes to GPU system information. Fixes #9434
2017-03-16 09:48:10 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
D3D11: Free swapchain on graphics reset.
2017-04-27 20:04:30 -07:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Windows: Init with OpenGL 4.5 if possible.
2017-04-29 17:38:18 -07:00
WindowsGLContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Buffered rendering is starting to work, though still kinda broken.
2017-05-30 09:36:17 +02:00
WindowsVulkanContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
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