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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-30 10:39:12 +02:00
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f47ac2ee2cb0cf50b5fbd9014a7dde23d01263af
ppsspp/Windows/GPU
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Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
..
D3D9Context.cpp
For the non-vulkan backends, zero display rotation settings just to be sure.
2019-06-24 10:30:32 +02:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Core: Use a shared_ptr for i18n categories.
2020-02-09 07:35:16 -08:00
D3D11Context.h
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
WindowsGLContext.cpp
Core: Use a shared_ptr for i18n categories.
2020-02-09 07:35:16 -08:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
DarkStalkers: Fix display on OpenGL ES.
2019-10-27 20:54:36 +01:00
WindowsVulkanContext.h
VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
2019-01-31 14:09:21 +01:00
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