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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
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f3ce685b0e2bdb48403d5b0207aefbc3ca910cf3
ppsspp/GPU/Debugger
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Unknown W. Brackets 815580533c GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing.  It's useful information.
2020-09-06 14:38:56 -07:00
..
Breakpoints.cpp
Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
2020-07-24 00:05:36 +02:00
Breakpoints.h
GPU: Add quick method for debugging.
2017-12-24 18:05:44 -08:00
Debugger.cpp
GE Debugger: Allow relative prim counts.
2018-12-01 15:50:20 -08:00
Debugger.h
GE Debugger: Allow relative prim counts.
2018-12-01 15:50:20 -08:00
Playback.cpp
GE Debugger: Include game ID inside dump file.
2020-09-06 14:38:56 -07:00
Playback.h
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Record.cpp
GE Debugger: Include game ID inside dump file.
2020-09-06 14:38:56 -07:00
Record.h
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
RecordFormat.h
GE Debugger: Include game ID inside dump file.
2020-09-06 14:38:56 -07:00
Stepping.cpp
GE Debugger: Track a counter of prims.
2018-12-01 06:26:35 -08:00
Stepping.h
GE Debugger: Refactor out stepping callback.
2018-09-01 09:41:20 -07:00
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