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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-13 17:49:29 +01:00
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f2ccd1d6481adec88ecac4fc89d3fb21be906540
ppsspp/ext/native/thin3d
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Henrik Rydgard e9f2f82863 Windows Mobile 10 D3D11 fixes
2017-03-05 10:15:56 +01:00
..
d3d11_loader.cpp
Improvements to D3D11 detection and error handling.
2017-02-23 10:40:55 +01:00
d3d11_loader.h
Further UWP fixes
2017-02-25 09:57:24 +01:00
d3dx9_loader.cpp
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
thin3d_d3d9.cpp
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
thin3d_d3d11.cpp
Windows Mobile 10 D3D11 fixes
2017-03-05 10:15:56 +01:00
thin3d_gl.cpp
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
2017-03-03 14:18:40 +01:00
thin3d_vulkan.cpp
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
thin3d.cpp
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
thin3d.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
vulkan_utils.cpp
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
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