Files
ppsspp/Core/SaveStateRewind.cpp
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

200 lines
5.9 KiB
C++

#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Text/I18n.h"
#include "Common/StringUtils.h"
#include "Core/SaveState.h"
#include "Core/SaveStateRewind.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Common/Thread/Thread.h"
namespace SaveState {
CChunkFileReader::Error StateRingbuffer::Save() {
rewindLastTime_ = time_now_d();
// Make sure we're not processing a previous save. That'll cause a hitch though, but at least won't
// crash due to contention over buffer_.
if (compressThread_.joinable())
compressThread_.join();
int n = next_++ % size_;
if ((next_ % size_) == first_)
++first_;
std::vector<u8> *compressBuffer = &buffer_;
CChunkFileReader::Error err;
if (base_ == -1 || ++baseUsage_ > BASE_USAGE_INTERVAL)
{
base_ = (base_ + 1) % ARRAY_SIZE(bases_);
baseUsage_ = 0;
baseGeneration_[base_] = nextBaseGeneration_++;
err = SaveToRam(bases_[base_]);
// Let's not bother savestating twice.
compressBuffer = &bases_[base_];
} else
err = SaveToRam(buffer_);
if (err == CChunkFileReader::ERROR_NONE) {
ScheduleCompress(&states_[n].stateBuffer, compressBuffer, &bases_[base_]);
states_[n].savedTime = time_now_d();
} else {
states_[n].clear();
}
baseMapping_[n] = baseGeneration_[base_];
return err;
}
CChunkFileReader::Error StateRingbuffer::Restore(std::string *errorString, std::string *metadata) {
// The state being compressed may be the one restored.
if (compressThread_.joinable())
compressThread_.join();
// No valid states left.
if (Empty())
return CChunkFileReader::ERROR_BAD_FILE;
int n = (--next_ + size_) % size_;
if (states_[n].empty())
return CChunkFileReader::ERROR_BAD_FILE;
auto pa = GetI18NCategory(I18NCat::PAUSE);
const int generation = baseMapping_[n];
const int baseSlot = generation < 0 ? -1 : generation % (int)ARRAY_SIZE(bases_);
if (baseSlot < 0 || baseGeneration_[baseSlot] != generation) {
// The base this state was compressed against has since been overwritten, so it can't be
// decoded any more. Only two bases are kept, but the state ring is longer.
WARN_LOG(Log::SaveState, "Rewind: state %d was compressed against a base that's gone", n);
return CChunkFileReader::ERROR_BAD_FILE;
}
static std::vector<u8> buffer;
Decompress(buffer, states_[n].stateBuffer, bases_[baseSlot]);
CChunkFileReader::Error error = LoadFromRam(buffer, errorString);
*metadata = pa->T("Rewind");
if (states_[n].savedTime) {
auto di = GetI18NCategory(I18NCat::DIALOG);
metadata->append(" (");
metadata->append(ApplySafeSubstitutions(di->T("%1 seconds ago"), static_cast<int>(time_now_d() - states_[n].savedTime)));
metadata->append(")");
}
rewindLastTime_ = time_now_d();
return error;
}
void StateRingbuffer::ScheduleCompress(std::vector<u8> *result, const std::vector<u8> *state, const std::vector<u8> *base) {
if (compressThread_.joinable())
compressThread_.join();
compressThread_ = Thread([=] {
SetCurrentThreadName("SaveStateCompress");
// Should do no I/O, so no JNI thread context needed.
Compress(*result, *state, *base);
});
}
void StateRingbuffer::Compress(std::vector<u8> &result, const std::vector<u8> &state, const std::vector<u8> &base) {
double start_time = time_now_d();
result.clear();
result.reserve(512 * 1024);
for (size_t i = 0; i < state.size(); i += BLOCK_SIZE)
{
int blockSize = std::min(BLOCK_SIZE, (int)(state.size() - i));
if (i + blockSize > base.size() || memcmp(&state[i], &base[i], blockSize) != 0) {
result.push_back(1);
result.insert(result.end(), state.begin() + i, state.begin() + i + blockSize);
} else {
result.push_back(0);
}
}
double taken_s = time_now_d() - start_time;
DEBUG_LOG(Log::SaveState, "Rewind: Compressed save from %d bytes to %d in %0.2f ms.", (int)state.size(), (int)result.size(), taken_s * 1000.0);
}
void StateRingbuffer::Decompress(std::vector<u8> &result, const std::vector<u8> &compressed, const std::vector<u8> &base) {
result.clear();
result.reserve(base.size());
auto basePos = base.begin();
for (size_t i = 0; i < compressed.size(); ) {
if (compressed[i] == 0) {
++i;
// Bound against what's actually left of the base: the subtraction this used to do
// (base.size() - result.size()) wraps once the output is longer than the base.
const int blockSize = (int)std::min((size_t)BLOCK_SIZE, (size_t)(base.end() - basePos));
if (blockSize <= 0) {
break;
}
result.insert(result.end(), basePos, basePos + blockSize);
basePos += blockSize;
} else {
++i;
int blockSize = std::min(BLOCK_SIZE, (int)(compressed.size() - i));
result.insert(result.end(), compressed.begin() + i, compressed.begin() + i + blockSize);
i += blockSize;
// This check is to avoid advancing basePos out of range, which MSVC catches.
// When this happens, we're at the end of decoding anyway.
if (base.end() - basePos >= blockSize) {
basePos += blockSize;
}
}
}
}
void StateRingbuffer::Clear() {
if (compressThread_.joinable())
compressThread_.join();
first_ = 0;
next_ = 0;
for (auto &b : bases_) {
b.clear();
}
for (int &g : baseGeneration_) {
g = -1;
}
nextBaseGeneration_ = 0;
baseMapping_.clear();
baseMapping_.resize(size_);
for (auto &s : states_) {
s.clear();
}
buffer_.clear();
base_ = -1;
baseUsage_ = 0;
rewindLastTime_ = time_now_d();
}
void StateRingbuffer::Process() {
if (g_Config.iRewindSnapshotInterval <= 0) {
return;
}
if (coreState != CORE_RUNNING_CPU) {
return;
}
// For fast-forwarding, otherwise they may be useless and too close.
double now = time_now_d();
double diff = now - rewindLastTime_;
if (diff < g_Config.iRewindSnapshotInterval)
return;
DEBUG_LOG(Log::SaveState, "Saving rewind state");
Save();
}
void StateRingbuffer::NotifyState() {
// Prevent saving snapshots immediately after loading or saving a state.
rewindLastTime_ = time_now_d();
}
double StateRingbuffer::NextStateTimestamp() const {
return rewindLastTime_ + g_Config.iRewindSnapshotInterval;
}
} // namespace SaveState