Files
ppsspp/Core/Debugger/DisassemblyManager.h
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

218 lines
6.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <string_view>
#include "ppsspp_config.h"
#include "Common/CommonTypes.h"
#include "Core/Debugger/SymbolMap.h"
#include "Core/MIPS/MIPSAnalyst.h"
#if PPSSPP_ARCH(AMD64)
typedef u64 HashType;
#else
typedef u32 HashType;
#endif
enum DisassemblyLineType { DISTYPE_OPCODE, DISTYPE_DATA, DISTYPE_OTHER };
struct DisassemblyLineInfo {
DisassemblyLineType type;
MIPSAnalyst::MipsOpcodeInfo info;
std::string name;
std::string params;
u32 totalSize;
void ToString(char *dest, size_t size, u32 curAddress) const;
};
enum DisasmLineType { LINE_UP, LINE_DOWN, LINE_RIGHT };
struct BranchLine
{
u32 first;
u32 second;
DisasmLineType type;
int laneIndex;
bool operator<(const BranchLine& other) const
{
return first < other.first;
}
};
class DisassemblyEntry
{
public:
virtual ~DisassemblyEntry() { };
virtual void recheck() = 0;
virtual int getNumLines() = 0;
virtual int getLineNum(u32 address, bool findStart) = 0;
virtual u32 getLineAddress(int line) = 0;
virtual u32 getTotalSize() = 0;
virtual bool disassemble(u32 address, DisassemblyLineInfo& dest, bool insertSymbols, DebugInterface *cpuDebug) = 0;
virtual void getBranchLines(u32 start, u32 size, std::vector<BranchLine>& dest) { };
};
class DisassemblyFunction: public DisassemblyEntry
{
public:
DisassemblyFunction(u32 _address, u32 _size);
~DisassemblyFunction();
void recheck() override;
int getNumLines() override;
int getLineNum(u32 address, bool findStart) override;
u32 getLineAddress(int line) override;
u32 getTotalSize() override { return size; };
bool disassemble(u32 address, DisassemblyLineInfo& dest, bool insertSymbols, DebugInterface *cpuDebug) override;
void getBranchLines(u32 start, u32 size, std::vector<BranchLine>& dest) override;
private:
void generateBranchLines();
void load();
void clear();
void addOpcodeSequence(u32 start, u32 end);
u32 address;
u32 size;
HashType hash;
std::vector<BranchLine> lines;
std::map<u32,DisassemblyEntry*> entries;
std::vector<u32> lineAddresses;
};
class DisassemblyOpcode: public DisassemblyEntry
{
public:
DisassemblyOpcode(u32 _address, int _num): address(_address), num(_num) { }
void recheck() override { };
int getNumLines() override { return num; };
int getLineNum(u32 address, bool findStart) override { return (address - this->address) / 4; };
u32 getLineAddress(int line) override { return address + line * 4; };
u32 getTotalSize() override { return num * 4; };
bool disassemble(u32 address, DisassemblyLineInfo& dest, bool insertSymbols, DebugInterface *cpuDebug) override;
void getBranchLines(u32 start, u32 size, std::vector<BranchLine>& dest) override;
private:
u32 address;
int num;
};
class DisassemblyData: public DisassemblyEntry
{
public:
DisassemblyData(u32 _address, u32 _size, DataType _type);
void recheck() override;
int getNumLines() override { return (int)lines.size(); };
int getLineNum(u32 address, bool findStart) override;
u32 getLineAddress(int line) override {
// A zero-size data symbol leaves lineAddresses empty; fall back to the
// symbol's own base address rather than indexing out of bounds.
if (line < 0 || (size_t)line >= lineAddresses.size())
return address;
return lineAddresses[line];
};
u32 getTotalSize() override { return size; };
bool disassemble(u32 address, DisassemblyLineInfo& dest, bool insertSymbols, DebugInterface *cpuDebug) override;
private:
void createLines();
struct DataEntry
{
std::string text;
u32 size;
int lineNum;
};
u32 address;
u32 size;
HashType hash;
DataType type;
std::map<u32,DataEntry> lines;
std::vector<u32> lineAddresses;
};
class DisassemblyComment: public DisassemblyEntry
{
public:
DisassemblyComment(u32 _address, u32 _size, std::string_view name, std::string_view param);
void recheck() override { };
int getNumLines() override { return 1; };
int getLineNum(u32 address, bool findStart) override { return 0; };
u32 getLineAddress(int line) override { return address; };
u32 getTotalSize() override { return size; };
bool disassemble(u32 address, DisassemblyLineInfo& dest, bool insertSymbols, DebugInterface *cpuDebug) override;
private:
u32 address;
u32 size;
std::string name;
std::string param;
};
class DebugInterface;
// All of it is the CPU thread's: the debugger reaches it through Core_RunOnCPUThread().
class DisassemblyManager {
public:
~DisassemblyManager();
void clear();
void setCpu(DebugInterface *cpu);
void setMaxParamChars(int num) { maxParamChars = num; clear(); };
void getLine(u32 address, bool insertSymbols, DisassemblyLineInfo &dest, DebugInterface *cpuDebug);
void analyze(u32 address, u32 size);
std::vector<BranchLine> getBranchLines(u32 start, u32 size);
u32 getStartAddress(u32 address);
u32 getNthPreviousAddress(u32 address, int n = 1);
u32 getNthNextAddress(u32 address, int n = 1);
DebugInterface *getCpu() { return cpu_; };
int getMaxParamChars() { return maxParamChars; };
private:
std::map<u32,DisassemblyEntry*> entries;
DebugInterface *cpu_;
int maxParamChars = 29;
};
extern DisassemblyManager g_disassemblyManager;
// Drops the cached disassembly. Call this when what it describes - emulated memory and the symbol
// map - goes away. DisassemblyManager.cpp isn't built for libretro (see libretro/Makefile.common),
// so there it's a no-op, the same way the WebSocket debugger entry points are.
#ifdef __LIBRETRO__
inline void ClearDisassemblyCache() {}
#else
void ClearDisassemblyCache();
#endif
bool isInInterval(u32 start, u32 size, u32 value);
bool IsLikelyStringAt(uint32_t addr);
std::string DisassembleRange(u32 start, u32 size, bool displaySymbols, MIPSDebugInterface *debugger);
bool GetDisasmAddressText(u32 address, char *dest, size_t bufSize, bool abbreviateLabels, bool showData, bool displaySymbols);