Files
ppsspp/Core/CoreTiming.cpp
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

601 lines
16 KiB
C++

// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <climits>
#include <cstdio>
#include <cstring>
#include <set>
#include <vector>
#include "Common/Profiler/Profiler.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeList.h"
#include "Core/CoreTiming.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/__sceAudio.h"
#include "Core/MIPS/MIPS.h"
static const int initialHz = 222000000;
int CPU_HZ = 222000000;
// is this really necessary?
#define INITIAL_SLICE_LENGTH 20000
#define MAX_SLICE_LENGTH 100000000
namespace CoreTiming {
static std::vector<EventType> event_types;
// Only used during restore.
static std::set<int> usedEventTypes;
static std::set<int> restoredEventTypes;
static int nextEventTypeRestoreId = -1;
static Event *first;
static Event *eventPool = 0;
// Downcount has been moved to currentMIPS, to save a couple of clocks in every ARM JIT block
// as we can already reach that structure through a register.
int slicelength;
alignas(16) static s64 globalTimer;
static s64 idledCycles;
static s64 lastGlobalTimeTicks;
static s64 lastGlobalTimeUs;
// See SetBreakDeadlineUs. 0 = none. Deliberately not saved in savestates - it belongs to a
// debugger session, not to the emulated machine.
static s64 breakDeadlineUs;
static s64 breakDeadlineTicks;
static void RecomputeBreakDeadline();
bool SetClockFrequencyHz(int cpuHz) {
if (cpuHz <= 0) {
// Paranoid check, protecting against division by zero and similar nonsense.
return true; // encourage logging
}
if (cpuHz == CPU_HZ) {
// Already at the correct frequency. Bail, false means we'll log at a lower level.
return false;
}
// When the mhz changes, we keep track of what "time" it was before hand.
// This way, time always moves forward, even if mhz is changed.
lastGlobalTimeUs = GetGlobalTimeUs();
lastGlobalTimeTicks = GetTicks(currentMIPS);
CPU_HZ = cpuHz;
// The remaining time to a debugger deadline is now a different number of ticks.
RecomputeBreakDeadline();
// TODO: Rescale times of scheduled events?
__AudioCPUMHzChange();
return true;
}
int GetClockFrequencyHz() {
return CPU_HZ;
}
u64 GetGlobalTimeUsScaled() {
return GetGlobalTimeUs();
}
u64 GetGlobalTimeUs() {
s64 ticksSinceLast = GetTicks(currentMIPS) - lastGlobalTimeTicks;
int freq = GetClockFrequencyHz();
s64 usSinceLast = ticksSinceLast * 1000000 / freq;
if (ticksSinceLast > UINT_MAX) {
// Adjust the calculated value to avoid overflow errors.
lastGlobalTimeUs += usSinceLast;
lastGlobalTimeTicks = GetTicks(currentMIPS);
usSinceLast = 0;
}
return lastGlobalTimeUs + usSinceLast;
}
// Turns the microsecond deadline into the tick count Advance() compares against. Has to be redone
// whenever the clock frequency changes, since that changes how many ticks the remaining time is.
static void RecomputeBreakDeadline() {
if (!breakDeadlineUs) {
breakDeadlineTicks = 0;
return;
}
const s64 remainingUs = breakDeadlineUs - (s64)GetGlobalTimeUs();
breakDeadlineTicks = (s64)GetTicks(currentMIPS) + (remainingUs > 0 ? usToCycles(remainingUs) : 0);
}
void SetBreakDeadlineUs(u64 us) {
breakDeadlineUs = (s64)us;
RecomputeBreakDeadline();
}
u64 GetBreakDeadlineUs() {
return (u64)breakDeadlineUs;
}
u64 PeekGlobalTimeUs() {
// Same sum as above without the rebasing, so this stays callable from a thread that isn't the
// CPU thread. The rebasing exists purely to keep the multiply below from overflowing, and it
// happens often enough on the CPU thread that ticksSinceLast stays small here.
const s64 ticksSinceLast = GetTicks(currentMIPS) - lastGlobalTimeTicks;
return lastGlobalTimeUs + ticksSinceLast * 1000000 / GetClockFrequencyHz();
}
const Event *GetFirstEvent() {
return first;
}
const std::vector<EventType> &GetEventTypes() {
return event_types;
}
Event* GetNewEvent()
{
if(!eventPool)
return new Event;
Event* ev = eventPool;
eventPool = ev->next;
return ev;
}
void FreeEvent(Event* ev)
{
ev->next = eventPool;
eventPool = ev;
}
int RegisterEvent(const char *name, TimedCallback callback) {
for (const auto &ty : event_types) {
if (!strcmp(ty.name, name)) {
_assert_msg_(false, "Event type %s already registered", name);
// Try to make sure it doesn't work so we notice for sure.
return -1;
}
}
int id = (int)event_types.size();
event_types.push_back(EventType{ callback, name });
usedEventTypes.insert(id);
return id;
}
void AntiCrashCallback(u64 userdata, int cyclesLate) {
ERROR_LOG(Log::SaveState, "Savestate broken: an unregistered event was called.");
Core_Break(BreakReason::SavestateCrash, 0);
}
void RestoreRegisterEvent(int &event_type, const char *name, TimedCallback callback) {
// Some old states have a duplicate restore, do our best to fix...
if (restoredEventTypes.count(event_type) != 0)
event_type = -1;
if (event_type == -1)
event_type = nextEventTypeRestoreId++;
if (event_type >= (int)event_types.size()) {
// An event the state doesn't have. Grow the table: an unused slot below may still belong to
// a state event whose module restores it later.
event_types.resize(event_type + 1, EventType{ AntiCrashCallback, "INVALID EVENT" });
}
_assert_msg_(event_type >= 0 && event_type < (int)event_types.size(), "Invalid event type %d (%s, of %d)", event_type, name, (int)event_types.size());
event_types[event_type] = EventType{ callback, name };
usedEventTypes.insert(event_type);
restoredEventTypes.insert(event_type);
}
void UnregisterAllEvents() {
_dbg_assert_msg_(first == nullptr, "Unregistering events with events pending - this isn't good.");
event_types.clear();
usedEventTypes.clear();
restoredEventTypes.clear();
}
void Init(MIPSState *mips) {
mips->downcount = INITIAL_SLICE_LENGTH;
slicelength = INITIAL_SLICE_LENGTH;
globalTimer = 0;
idledCycles = 0;
lastGlobalTimeTicks = 0;
lastGlobalTimeUs = 0;
breakDeadlineUs = 0;
breakDeadlineTicks = 0;
CPU_HZ = initialHz;
}
void Shutdown()
{
ClearPendingEvents();
UnregisterAllEvents();
while (eventPool) {
Event *ev = eventPool;
eventPool = ev->next;
delete ev;
}
}
u64 GetTicks(MIPSState *mips) {
if (mips) {
return (u64)globalTimer + slicelength - mips->downcount;
} else {
// Reporting can actually end up here during weird task switching sequences on Android
return false;
}
}
u64 GetIdleTicks() {
return (u64)idledCycles;
}
void ClearPendingEvents()
{
while (first)
{
Event *e = first->next;
FreeEvent(first);
first = e;
}
}
void AddEventToQueue(Event* ne)
{
Event* prev = NULL;
Event** pNext = &first;
for(;;)
{
Event*& next = *pNext;
if(!next || ne->time < next->time)
{
ne->next = next;
next = ne;
break;
}
prev = next;
pNext = &prev->next;
}
}
// This must be run ONLY from within the cpu thread
// cyclesIntoFuture may be VERY inaccurate if called from anything else
// than Advance
void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata)
{
Event *ne = GetNewEvent();
ne->userdata = userdata;
ne->type = event_type;
ne->time = GetTicks(currentMIPS) + cyclesIntoFuture;
AddEventToQueue(ne);
// The slice was sized to end at the next event. If this one is due sooner, end it there, or it
// fires late: an alarm set by a thread that keeps running went off hundreds of us late
// (pspautotests threads/scheduling/alarmcosts).
if (cyclesIntoFuture < currentMIPS->downcount) {
const int diff = (int)std::max<s64>(cyclesIntoFuture, 0) - currentMIPS->downcount;
slicelength += diff;
currentMIPS->downcount += diff;
}
}
// Returns cycles left in timer.
s64 UnscheduleEvent(int event_type, u64 userdata)
{
s64 result = 0;
if (!first)
return result;
while(first)
{
if (first->type == event_type && first->userdata == userdata)
{
result = first->time - GetTicks(currentMIPS);
Event *next = first->next;
FreeEvent(first);
first = next;
}
else
{
break;
}
}
if (!first)
return result;
Event *prev = first;
Event *ptr = prev->next;
while (ptr)
{
if (ptr->type == event_type && ptr->userdata == userdata)
{
result = ptr->time - GetTicks(currentMIPS);
prev->next = ptr->next;
FreeEvent(ptr);
ptr = prev->next;
}
else
{
prev = ptr;
ptr = ptr->next;
}
}
return result;
}
bool IsScheduled(int event_type) {
if (!first)
return false;
Event *e = first;
while (e) {
if (e->type == event_type)
return true;
e = e->next;
}
return false;
}
void RemoveEvent(int event_type)
{
if (!first)
return;
while(first)
{
if (first->type == event_type)
{
Event *next = first->next;
FreeEvent(first);
first = next;
}
else
{
break;
}
}
if (!first)
return;
Event *prev = first;
Event *ptr = prev->next;
while (ptr)
{
if (ptr->type == event_type)
{
prev->next = ptr->next;
FreeEvent(ptr);
ptr = prev->next;
}
else
{
prev = ptr;
ptr = ptr->next;
}
}
}
void ProcessEvents() {
while (first) {
if (first->time <= (s64)GetTicks(currentMIPS)) {
// INFO_LOG(Log::CPU, "%s (%lld, %lld) ", first->name ? first->name : "?", (u64)GetTicks(currentMIPS), (u64)first->time);
Event *evt = first;
first = first->next;
if (evt->type >= 0 && evt->type < (int)event_types.size()) {
event_types[evt->type].callback(evt->userdata, (int)(GetTicks(currentMIPS) - evt->time));
} else {
_dbg_assert_msg_(false, "Bad event type %d", evt->type);
}
FreeEvent(evt);
} else {
// Caught up to the current time.
break;
}
}
}
void ForceCheck(MIPSState *mips) {
int cyclesExecuted = slicelength - mips->downcount;
globalTimer += cyclesExecuted;
// This will cause us to check for new events immediately.
mips->downcount = -1;
// But let's not eat a bunch more time in Advance() because of this.
slicelength = -1;
#ifdef _DEBUG
_dbg_assert_msg_( cyclesExecuted >= 0, "Shouldn't have a negative cyclesExecuted");
#endif
}
void Advance(MIPSState *mips) {
PROFILE_THIS_SCOPE("advance");
int cyclesExecuted = slicelength - mips->downcount;
globalTimer += cyclesExecuted;
mips->downcount = slicelength;
// Debugger deadline - see SetBreakDeadlineTicks. Checked before the events so the break lands
// on the requested tick rather than after whatever the events do.
if (breakDeadlineTicks && globalTimer >= breakDeadlineTicks) {
breakDeadlineTicks = 0;
breakDeadlineUs = 0;
Core_Break(BreakReason::RunUntilTime, mips->pc);
}
ProcessEvents();
if (!first) {
// This should never happen in PPSSPP.
if (slicelength < 10000) {
slicelength += 10000;
mips->downcount += 10000;
}
} else {
// Note that events can eat cycles as well.
int target = (int)(first->time - globalTimer);
if (target > MAX_SLICE_LENGTH)
target = MAX_SLICE_LENGTH;
const int diff = target - slicelength;
slicelength += diff;
mips->downcount += diff;
}
// Shorten the slice so we come back exactly on the deadline instead of up to a whole slice
// past it - the point of cpu.runUntilTime is that it stops at a reproducible place.
if (breakDeadlineTicks) {
const s64 remaining = breakDeadlineTicks - globalTimer;
if (remaining > 0 && remaining < slicelength) {
const int diff = (int)remaining - slicelength;
slicelength += diff;
mips->downcount += diff;
}
}
}
void LogPendingEvents() {
Event *ptr = first;
while (ptr) {
//INFO_LOG(Log::CPU, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer, ptr->time, ptr->type);
ptr = ptr->next;
}
}
void Idle(MIPSState *mips, int maxIdle) {
int cyclesDown = mips->downcount;
if (maxIdle != 0 && cyclesDown > maxIdle)
cyclesDown = maxIdle;
if (first && cyclesDown > 0) {
int cyclesExecuted = slicelength - mips->downcount;
int cyclesNextEvent = (int) (first->time - globalTimer);
if (cyclesNextEvent < cyclesExecuted + cyclesDown)
cyclesDown = cyclesNextEvent - cyclesExecuted;
}
// Now, now... no time machines, please.
if (cyclesDown < 0)
cyclesDown = 0;
// VERBOSE_LOG(Log::CPU, "Idle for %i cycles! (%f ms)", cyclesDown, cyclesDown / (float)(CPU_HZ * 0.001f));
idledCycles += cyclesDown;
mips->downcount -= cyclesDown;
if (mips->downcount == 0)
mips->downcount = -1;
}
std::string GetScheduledEventsSummary() {
Event *ptr = first;
std::string text = "Scheduled events\n";
text.reserve(1000);
while (ptr) {
unsigned int t = ptr->type;
if (t >= event_types.size()) {
_dbg_assert_msg_(false, "Invalid event type %d", t);
ptr = ptr->next;
continue;
}
const char *name = event_types[t].name;
if (!name)
name = "[unknown]";
char temp[512];
snprintf(temp, sizeof(temp), "%s : %i %08x%08x\n", name, (int)ptr->time, (u32)(ptr->userdata >> 32), (u32)(ptr->userdata));
text += temp;
ptr = ptr->next;
}
return text;
}
void Event_DoState(PointerWrap &p, BaseEvent *ev) {
// There may be padding, so do each one individually.
Do(p, ev->time);
Do(p, ev->userdata);
Do(p, ev->type);
usedEventTypes.insert(ev->type);
}
void Event_DoStateOld(PointerWrap &p, BaseEvent *ev) {
Do(p, *ev);
usedEventTypes.insert(ev->type);
}
void DoState(PointerWrap &p) {
auto s = p.Section("CoreTiming", 1, 3);
if (!s)
return;
int n = (int)event_types.size();
int current = n;
Do(p, n);
if (n > current) {
if (p.mode != PointerWrap::MODE_READ) {
WARN_LOG(Log::SaveState, "Savestate failure: more events than current");
p.SetError(p.ERROR_FAILURE);
return;
}
// An older state can have event types that have since been merged or removed, like the
// per-object wait timeouts. Keep their slots: modules that still know them restore them
// below, and the rest stay harmless placeholders.
event_types.resize(n);
current = n;
}
// These (should) be filled in later by the modules. Only when loading: a save that fails partway
// wouldn't get to all the restores, and would leave the running game with broken events.
if (p.mode == PointerWrap::MODE_READ) {
for (int i = 0; i < current; ++i) {
event_types[i].callback = AntiCrashCallback;
event_types[i].name = "INVALID EVENT";
}
// The state's own events are 0..n-1, so one it doesn't have gets the first id after those.
nextEventTypeRestoreId = n;
usedEventTypes.clear();
}
// Needed in every pass, or each restore would look like a duplicate and get a new id.
restoredEventTypes.clear();
if (s >= 3) {
DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoState>(p, first, (Event **)nullptr);
// This is here because we previously stored a second queue of "threadsafe" events. Gone now. Remove in the next section version upgrade.
DoIgnoreUnusedLinkedList(p);
} else {
DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoStateOld>(p, first, (Event **)nullptr);
DoIgnoreUnusedLinkedList(p);
}
Do(p, CPU_HZ);
Do(p, slicelength);
Do(p, globalTimer);
Do(p, idledCycles);
if (s >= 2) {
Do(p, lastGlobalTimeTicks);
Do(p, lastGlobalTimeUs);
} else {
lastGlobalTimeTicks = 0;
lastGlobalTimeUs = 0;
}
if (p.mode == PointerWrap::MODE_READ) {
// A debugger's run-until deadline is in emulated us, and the ticks it maps to just changed.
RecomputeBreakDeadline();
}
__AudioCPUMHzChange();
}
} // namespace