Files
ppsspp/Common/System/Request.cpp
T
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00

207 lines
8.1 KiB
C++

#include "ppsspp_config.h"
#include <cstring>
#include "Common/System/Request.h"
#include "Common/System/System.h"
#include "Common/Log.h"
#include "Common/File/Path.h"
#include "Common/TimeUtil.h"
#if PPSSPP_PLATFORM(ANDROID)
// Maybe not the most natural place for this, but not sure what would be. It needs to be in the Common project
// unless we want to make another System_ function to retrieve it.
#include <jni.h>
JavaVM *gJvm = nullptr;
#endif
RequestManager g_requestManager;
const char *RequestTypeAsString(SystemRequestType type) {
switch (type) {
case SystemRequestType::BROWSE_FOR_IMAGE: return "BROWSE_FOR_IMAGE";
case SystemRequestType::BROWSE_FOR_FILE: return "BROWSE_FOR_FILE";
case SystemRequestType::BROWSE_FOR_FOLDER: return "BROWSE_FOR_FOLDER";
case SystemRequestType::BROWSE_FOR_FILE_SAVE: return "BROWSE_FOR_FILE_SAVE";
case SystemRequestType::INPUT_TEXT_MODAL: return "INPUT_TEXT_MODAL";
case SystemRequestType::ASK_USERNAME_PASSWORD: return "ASK_USERNAME_PASSWORD";
case SystemRequestType::EXIT_APP: return "EXIT_APP";
case SystemRequestType::RESTART_APP: return "RESTART_APP";
case SystemRequestType::RECREATE_ACTIVITY: return "RECREATE_ACTIVITY";
case SystemRequestType::COPY_TO_CLIPBOARD: return "COPY_TO_CLIPBOARD";
case SystemRequestType::SHARE_TEXT: return "SHARE_TEXT";
case SystemRequestType::SET_WINDOW_TITLE: return "SET_WINDOW_TITLE";
case SystemRequestType::APPLY_FULLSCREEN_STATE: return "SET_FULLSCREEN_STATE";
case SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT: return "GRAPHICS_BACKEND_FAILED_ALERT";
case SystemRequestType::CREATE_GAME_SHORTCUT: return "CREATE_GAME_SHORTCUT";
case SystemRequestType::SHOW_FILE_IN_FOLDER: return "SHOW_FILE_IN_FOLDER";
case SystemRequestType::NOTIFY_UI_EVENT: return "NOTIFY_UI_EVENT";
case SystemRequestType::SET_KEEP_SCREEN_BRIGHT: return "SET_KEEP_SCREEN_BRIGHT";
case SystemRequestType::CAMERA_COMMAND: return "CAMERA_COMMAND";
case SystemRequestType::GPS_COMMAND: return "GPS_COMMAND";
case SystemRequestType::INFRARED_COMMAND: return "INFRARED_COMMAND";
case SystemRequestType::MICROPHONE_COMMAND: return "MICROPHONE_COMMAND";
case SystemRequestType::RUN_CALLBACK_IN_WNDPROC: return "RUN_CALLBACK_IN_WNDPROC";
case SystemRequestType::MOVE_TO_TRASH: return "MOVE_TO_TRASH";
case SystemRequestType::IAP_RESTORE_PURCHASES: return "IAP_RESTORE_PURCHASES";
case SystemRequestType::IAP_MAKE_PURCHASE: return "IAP_MAKE_PURCHASE";
default: return "N/A";
}
}
RequestManager::RequestManager() {
for (Slot &slot : slots_) {
slot.link.self = &slot;
retro_atomic_int_init(&slot.state, SLOT_FREE);
retro_atomic_int_init(&slot.forgotten, 0);
}
mpsc_stack_init(&responses_);
retro_atomic_int_init(&idCounter_, 10);
retro_atomic_int_init(&tokenGen_, 20000);
}
bool RequestManager::MakeSystemRequest(SystemRequestType type, RequesterToken token, RequestCallback callback, RequestFailedCallback failedCallback, std::string_view param1, std::string_view param2, int64_t param3, int64_t param4) {
if (token == NO_REQUESTER_TOKEN) {
_dbg_assert_(!callback);
_dbg_assert_(!failedCallback);
}
if (callback || failedCallback) {
_dbg_assert_(token != NO_REQUESTER_TOKEN);
}
const int requestId = retro_atomic_fetch_add_int(&idCounter_, 1);
// NOTE: We need to register immediately, in order to support synchronous implementations.
Slot *slot = nullptr;
if (callback || failedCallback) {
for (Slot &s : slots_) {
if (retro_atomic_cas_int(&s.state, SLOT_FREE, SLOT_FILLING)) {
slot = &s;
break;
}
}
if (!slot) {
ERROR_LOG(Log::System, "Too many outstanding system requests, dropping %s", RequestTypeAsString(type));
return false;
}
slot->callback = std::move(callback);
slot->failedCallback = std::move(failedCallback);
slot->token = token;
retro_atomic_store_relaxed_int(&slot->forgotten, 0);
retro_atomic_store_release_int(&slot->state, requestId);
}
VERBOSE_LOG(Log::System, "Making system request %s: id %d", RequestTypeAsString(type), requestId);
std::string p1(param1);
std::string p2(param2);
// TODO: Convert to string_view
if (!System_MakeRequest(type, requestId, p1, p2, param3, param4)) {
// Not handled. Unless it was answered on the spot, nobody will answer it now.
if (slot && retro_atomic_cas_int(&slot->state, requestId, SLOT_FILLING))
Release(slot);
return false;
}
return true;
}
void RequestManager::Release(Slot *slot) {
slot->callback = nullptr;
slot->failedCallback = nullptr;
slot->responseString.clear();
retro_atomic_store_release_int(&slot->state, SLOT_FREE);
}
void RequestManager::ForgetRequestsWithToken(RequesterToken token) {
for (Slot &slot : slots_) {
// Only filled slots have a token worth reading.
const int state = retro_atomic_load_acquire_int(&slot.state);
if ((state > 0 || state == SLOT_POSTED) && slot.token == token) {
INFO_LOG(Log::System, "Forgetting about requester with token %d", token);
retro_atomic_store_release_int(&slot.forgotten, 1);
}
}
}
void RequestManager::Post(int requestId, bool success, std::string_view responseString, int responseValue) {
for (Slot &slot : slots_) {
if (retro_atomic_cas_int(&slot.state, requestId, SLOT_POSTING)) {
slot.success = success;
slot.responseString = responseString;
slot.responseValue = responseValue;
retro_atomic_store_release_int(&slot.state, SLOT_POSTED);
mpsc_stack_push(&responses_, &slot.link.node);
return;
}
}
ERROR_LOG(Log::System, "%s: Unexpected request ID %d", success ? "PostSystemSuccess" : "PostSystemFailure", requestId);
}
void RequestManager::PostSystemSuccess(int requestId, std::string_view responseString, int responseValue) {
DEBUG_LOG(Log::System, "PostSystemSuccess: Request %d (%.*s, %d)", requestId, (int)responseString.size(), responseString.data(), responseValue);
Post(requestId, true, responseString, responseValue);
}
void RequestManager::PostSystemFailure(int requestId, int responseValue) {
WARN_LOG(Log::System, "PostSystemFailure: Request %d failed", requestId);
Post(requestId, false, "", responseValue);
}
void RequestManager::ProcessRequests() {
// Oldest response first.
mpsc_stack_node_t *node = mpsc_stack_reverse(mpsc_stack_drain(&responses_));
while (node) {
mpsc_stack_node_t *next = node->next;
Slot *slot = ((SlotLink *)node)->self;
if (!retro_atomic_load_acquire_int(&slot->forgotten)) {
if (slot->success) {
if (slot->callback)
slot->callback(slot->responseString.c_str(), slot->responseValue);
} else if (slot->failedCallback) {
slot->failedCallback(slot->responseValue);
}
}
Release(slot);
node = next;
}
}
void RequestManager::Clear() {
mpsc_stack_node_t *node = mpsc_stack_drain(&responses_);
while (node) {
mpsc_stack_node_t *next = node->next;
Release(((SlotLink *)node)->self);
node = next;
}
// Requests still waiting for an answer won't get one delivered.
for (Slot &slot : slots_)
retro_atomic_store_release_int(&slot.forgotten, 1);
}
void System_CreateGameShortcut(const Path &path, std::string_view title) {
g_requestManager.MakeSystemRequest(SystemRequestType::CREATE_GAME_SHORTCUT, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), title, 0);
}
// Also acts as just show folder, if you pass in a folder.
void System_ShowFileInFolder(const Path &path) {
g_requestManager.MakeSystemRequest(SystemRequestType::SHOW_FILE_IN_FOLDER, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), "", 0);
}
void System_BrowseForFolder(RequesterToken token, std::string_view title, const Path &initialPath, RequestCallback callback, RequestFailedCallback failedCallback) {
g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FOLDER, token, callback, failedCallback, title, initialPath.ToCString(), 0);
}
void System_RunCallbackInWndProc(void (*callback)(void *, void *), void *userdata) {
int64_t castPtr = (int64_t)callback;
int64_t castUserData = (int64_t)userdata;
g_requestManager.MakeSystemRequest(SystemRequestType::RUN_CALLBACK_IN_WNDPROC, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", castPtr, castUserData);
}
void System_MoveToTrash(const Path &path) {
g_requestManager.MakeSystemRequest(SystemRequestType::MOVE_TO_TRASH, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), "", 0);
}