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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-29 10:09:13 +02:00
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ef5eecce560296719dc5dfecd113bc1a55dbfd2f
ppsspp/GPU/Directx9
T
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Henrik Rydgård ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
..
DrawEngineDX9.cpp
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
DrawEngineDX9.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
FramebufferManagerDX9.cpp
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
FramebufferManagerDX9.h
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
GPU_DX9.cpp
GPU: Make NotifyConfigChanged() calls consistent.
2022-09-07 23:41:00 -07:00
GPU_DX9.h
GPU: Centralize SetDisplayFramebuffer().
2022-08-23 19:29:06 -07:00
ShaderManagerDX9.cpp
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
ShaderManagerDX9.h
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
TextureCacheDX9.h
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
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