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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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ppsspp/Windows/GPU
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Henrik Rydgård ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
..
D3D9Context.cpp
Wrap the display globals in a struct (#16998)
2023-02-25 13:09:44 +01:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
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