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The GE's bilinear filter truncates (4-bit weights, twice), and rounding the GPU's finer filtered value made each texel about a level brighter. God Eater Burst's bloom is faint and feeds back into itself pass after pass, so that roughly doubled it: its dumps go from 15-31k px off the PSP to 0.4-3k, the #17033 ones from 79k/107k to 25k/47k. Split/Second and Call of Duty: Road to Victory improve too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>