This website requires JavaScript.
Explore
Help
Sign In
preserve-emulation
/
ppsspp
Watch
1
Star
0
Fork
0
mirror of
https://github.com/hrydgard/ppsspp.git
synced
2026-10-21 02:09:05 +02:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
eec6afaecaf4269250a7ec61decbe795e4307f21
ppsspp
/
GPU
/
Metal
T
History
Henrik Rydgård
and
Claude Opus 5.5
71ed8421ec
Metal: End the shader cache in a checksum, like the Vulkan and GL ones
...
Co-Authored-By: Claude Opus 5.5 (1M context) <
noreply@anthropic.com
>
2026-10-19 12:07:52 +02:00
..
DrawEngineMetal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
DrawEngineMetal.mm
Metal: End the shader cache in a checksum, like the Vulkan and GL ones
2026-10-19 12:07:52 +02:00
FramebufferManagerMetal.h
Metal: Add the GPU backend
2026-10-19 12:02:22 +02:00
FramebufferManagerMetal.mm
Metal: Add the GPU backend
2026-10-19 12:02:22 +02:00
GPU_Metal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
GPU_Metal.mm
Metal: End the shader cache in a checksum, like the Vulkan and GL ones
2026-10-19 12:07:52 +02:00
ShaderManagerMetal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
ShaderManagerMetal.mm
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
TextureCacheMetal.h
Metal: Hardware texture scaling
2026-10-19 12:02:22 +02:00
TextureCacheMetal.mm
Metal: Hardware texture scaling
2026-10-19 12:02:22 +02:00