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Loading a state started the JIT over, so every block the game runs had to be compiled again, which stutters. Now the loaded modules' code is compared with the state's as RAM is loaded (a chunk that already matches isn't copied either), and blocks entirely inside unchanged code stay. Everything else is invalidated as before, and without a JIT, or with no unchanged code, the JIT still starts over. The JIT throws its blocks away if the loaded state needs code they weren't compiled for (rounding mode switches, or no default prefixes at block start). The other way round it keeps them, along with the flags they were compiled under: before, a loaded hasSetRounding of false, or the reset of lastSetRounding, had the next compile rebuild everything anyway. In the three seconds after loading a state, Ridge Racer compiles 28 blocks instead of 4823, Force Unleashed 31 instead of 7727. Frames rendered after the load are identical either way. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
191 lines
7.2 KiB
C++
191 lines
7.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/MIPS.h"
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// TODO: Find a better place for these.
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std::vector<std::string> DisassembleArm2(const u8 *data, int size);
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std::vector<std::string> DisassembleArm64(const u8 *data, int size);
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// offsets, if given, receives each line's offset from data.
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std::vector<std::string> DisassembleX86(const u8 *data, int size, std::vector<int> *offsets = nullptr);
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std::vector<std::string> DisassembleRV64(const u8 *data, int size);
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std::vector<std::string> DisassembleLA64(const u8 *data, int size);
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class JitBlockCacheDebugInterface;
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class PointerWrap;
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class MIPSState;
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namespace MIPSComp {
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void JitAt(MIPSState *mips);
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class MIPSFrontendInterface {
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public:
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virtual ~MIPSFrontendInterface() {}
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virtual void EatPrefix() = 0;
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virtual void Comp_Generic(MIPSOpcode op) = 0;
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virtual void Comp_ReplacementFunc(MIPSOpcode op) = 0;
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virtual void Comp_ITypeMem(MIPSOpcode op) = 0;
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virtual void Comp_StoreSync(MIPSOpcode op) = 0;
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virtual void Comp_Cache(MIPSOpcode op) = 0;
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virtual void Comp_RelBranch(MIPSOpcode op) = 0;
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virtual void Comp_RelBranchRI(MIPSOpcode op) = 0;
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virtual void Comp_FPUBranch(MIPSOpcode op) = 0;
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virtual void Comp_FPULS(MIPSOpcode op) = 0;
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virtual void Comp_FPUComp(MIPSOpcode op) = 0;
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virtual void Comp_Jump(MIPSOpcode op) = 0;
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virtual void Comp_JumpReg(MIPSOpcode op) = 0;
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virtual void Comp_Syscall(MIPSOpcode op) = 0;
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virtual void Comp_Break(MIPSOpcode op) = 0;
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virtual void Comp_IType(MIPSOpcode op) = 0;
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virtual void Comp_RType2(MIPSOpcode op) = 0;
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virtual void Comp_RType3(MIPSOpcode op) = 0;
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virtual void Comp_ShiftType(MIPSOpcode op) = 0;
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virtual void Comp_Allegrex(MIPSOpcode op) = 0;
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virtual void Comp_Allegrex2(MIPSOpcode op) = 0;
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virtual void Comp_VBranch(MIPSOpcode op) = 0;
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virtual void Comp_MulDivType(MIPSOpcode op) = 0;
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virtual void Comp_Special3(MIPSOpcode op) = 0;
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virtual void Comp_FPU3op(MIPSOpcode op) = 0;
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virtual void Comp_FPU2op(MIPSOpcode op) = 0;
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virtual void Comp_mxc1(MIPSOpcode op) = 0;
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virtual void Comp_SV(MIPSOpcode op) = 0;
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virtual void Comp_SVQ(MIPSOpcode op) = 0;
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virtual void Comp_VPFX(MIPSOpcode op) = 0;
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virtual void Comp_VVectorInit(MIPSOpcode op) = 0;
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virtual void Comp_VMatrixInit(MIPSOpcode op) = 0;
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virtual void Comp_VDot(MIPSOpcode op) = 0;
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virtual void Comp_VecDo3(MIPSOpcode op) = 0;
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virtual void Comp_VV2Op(MIPSOpcode op) = 0;
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virtual void Comp_Mftv(MIPSOpcode op) = 0;
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virtual void Comp_Vmfvc(MIPSOpcode op) = 0;
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virtual void Comp_Vmtvc(MIPSOpcode op) = 0;
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virtual void Comp_Vmmov(MIPSOpcode op) = 0;
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virtual void Comp_VScl(MIPSOpcode op) = 0;
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virtual void Comp_Vmmul(MIPSOpcode op) = 0;
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virtual void Comp_Vmscl(MIPSOpcode op) = 0;
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virtual void Comp_Vtfm(MIPSOpcode op) = 0;
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virtual void Comp_VHdp(MIPSOpcode op) = 0;
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virtual void Comp_VCrs(MIPSOpcode op) = 0;
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virtual void Comp_VDet(MIPSOpcode op) = 0;
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virtual void Comp_Vi2x(MIPSOpcode op) = 0;
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virtual void Comp_Vx2i(MIPSOpcode op) = 0;
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virtual void Comp_Vf2i(MIPSOpcode op) = 0;
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virtual void Comp_Vi2f(MIPSOpcode op) = 0;
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virtual void Comp_Vh2f(MIPSOpcode op) = 0;
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virtual void Comp_Vcst(MIPSOpcode op) = 0;
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virtual void Comp_Vhoriz(MIPSOpcode op) = 0;
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virtual void Comp_VRot(MIPSOpcode op) = 0;
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virtual void Comp_VIdt(MIPSOpcode op) = 0;
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virtual void Comp_Vcmp(MIPSOpcode op) = 0;
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virtual void Comp_Vcmov(MIPSOpcode op) = 0;
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virtual void Comp_Viim(MIPSOpcode op) = 0;
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virtual void Comp_Vfim(MIPSOpcode op) = 0;
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virtual void Comp_VCrossQuat(MIPSOpcode op) = 0;
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virtual void Comp_Vsgn(MIPSOpcode op) = 0;
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virtual void Comp_Vocp(MIPSOpcode op) = 0;
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virtual void Comp_ColorConv(MIPSOpcode op) = 0;
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virtual void Comp_Vbfy(MIPSOpcode op) = 0;
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virtual void Comp_DoNothing(MIPSOpcode op) = 0;
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virtual int Replace_fabsf() = 0;
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};
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// For the JIT stats debug overlay.
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struct JitStats {
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int numBlocks = 0;
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int numValidBlocks = 0;
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// In IR instructions. Invalidated blocks keep their space until the cache is cleared.
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size_t irArenaUsed = 0;
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size_t irArenaSize = 0;
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// In bytes. Zero when not compiling to native code.
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size_t codeUsed = 0;
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size_t codeSize = 0;
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// How many times the cache was cleared because one of them filled up.
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int irArenaFullClears = 0;
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int codeFullClears = 0;
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// Calls to InvalidateCacheAt that hit at least one block, and the blocks they hit.
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int invalidations = 0;
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int invalidatedBlocks = 0;
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};
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class JitInterface {
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public:
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virtual ~JitInterface() {}
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virtual void GetStats(JitStats *stats) const {}
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virtual const u8 *GetCodeBase() const = 0; // Just for displaying in the debugger.
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virtual bool CodeInRange(const u8 *ptr) const = 0;
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virtual bool DescribeCodePtr(const u8 *ptr, std::string &name) = 0;
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virtual bool IsAtDispatchFetch(const u8 *ptr) const {
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return false;
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}
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virtual const u8 *GetDispatcher() const = 0;
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virtual const u8 *GetCrashHandler() const = 0;
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virtual JitBlockCacheDebugInterface *GetBlockCacheDebugInterface() = 0;
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virtual void InvalidateCacheAt(u32 em_address, int length = 4) = 0;
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// Invalidates every block not entirely inside one of the (address, size) ranges.
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virtual void InvalidateCacheExcept(const std::vector<std::pair<u32, u32>> &keep) = 0;
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virtual void DoState(PointerWrap &p) = 0;
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virtual void RunLoopUntil(u64 globalticks) = 0;
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virtual void Compile(u32 em_address) = 0;
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virtual void ClearCache() = 0;
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virtual void UpdateFCR31() = 0;
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// Writes out what --jit-profile collected, before the JIT goes away.
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virtual void FlushProfile() {}
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// What the block shadow holds for a replacement hook without a compiled block. The
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// dispatcher has to send this to the compiler.
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virtual u32 GetBlockShadowHookValue() const { return Memory::BLOCK_SHADOW_HOOK_NO_JIT; }
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};
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typedef void (MIPSFrontendInterface::*MIPSCompileFunc)(MIPSOpcode opcode);
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typedef int (MIPSFrontendInterface::*MIPSReplaceFunc)();
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struct BranchInfo {
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BranchInfo(u32 pc, MIPSOpcode op, MIPSOpcode delaySlotOp, bool andLink, bool likely);
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u32 compilerPC;
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MIPSOpcode op;
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MIPSOpcode delaySlotOp;
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u64 delaySlotInfo;
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bool likely;
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bool andLink;
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// Update manually if it's not always nice (rs/rt, rs/zero, etc.)
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bool delaySlotIsNice = true;
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bool delaySlotIsBranch;
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};
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// This seems to be the same for all branch types.
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u32 ResolveNotTakenTarget(const BranchInfo &branchInfo);
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extern JitInterface *jit;
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void DoDummyJitState(PointerWrap &p);
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JitInterface *CreateNativeJit(MIPSState *mipsState);
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}
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