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game.state.save and game.state.load take a slot of the running game instead of a path, going through the same code as the save and load keys (undo rotation, load undo, repeats), so that can be tested headless. docs/async-savestates.md now describes what was built, with the results. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>