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ResizeFramebufFBO now asks the framebuffer whether it has a depth/stencil buffer instead of guessing from the z address and stride. Vulkan CopyFramebuffer gets the debug asserts and bail-out BlitFramebuffer already had, and GL copies and blits get the same, so a copy out of a framebuffer without depth/stencil asserts where it's queued instead of in the queue runner. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>