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ppsspp/docs
Henrik Rydgård 6cf02358ba docs: Add a feasibility analysis of a native Metal backend
Sizes up the work against the existing backends, lays out the shader generation
vs. SPIRV-Cross translation choice, and argues that programmable blending (the
framebufferFetchSupported cap that Vulkan hardcodes to false) is a better reason
to do it than dropping the MoltenVK dependency.
2026-09-04 12:18:46 -06:00
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