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The JITs used to find a block by overwriting its first instruction with an "emuhack" holding the offset into the code space, and replacement functions installed their own emuhack the same way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function hasher, games reading their own code) had to translate them back. Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS and Switch, where address space is short), with the low bits cleared so a misaligned PC can't read across two entries. Only the ranges under memory views are committed, so a bad PC still faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The dispatchers on every backend, and the IR interpreter's loop, look blocks up there. A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling replaces the entry with the block's, and destroying the block puts the hook value back. The hook value is rewritten when the JIT changes or regenerates its dispatcher. Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the hooked instruction, or when an icache invalidation finds the function's hash (immediates masked, as when matching it) changed. Those checks run when queued invalidations are processed, since cheats and the debugger queue them before writing. Installing and removing hooks invalidates deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes through MIPSState, so it drops changed hooks too. With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away, as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
344 lines
12 KiB
C++
344 lines
12 KiB
C++
// Copyright (C) 2020 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <cstdint>
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#include <unordered_set>
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#include <sstream>
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#include "Common/StringUtils.h"
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#include "Common/MachineContext.h"
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#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
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#include "Common/x64Analyzer.h"
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#elif PPSSPP_ARCH(ARM64)
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#include "Core/Util/DisArm64.h"
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#elif PPSSPP_ARCH(ARM)
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#include "ext/disarm.h"
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#elif PPSSPP_ARCH(RISCV64)
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#include "ext/riscv-disas.h"
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#elif PPSSPP_ARCH(LOONGARCH64)
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#include "ext/loongarch-disasm.h"
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#endif
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#include "Common/Log.h"
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#include "Core/Config.h"
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#include "Core/Core.h"
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#include "Core/MemFault.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/Debugger/LineInfo.h"
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#include "Core/Debugger/SymbolMap.h"
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// Stack walking stuff
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#include "Core/MIPS/MIPSStackWalk.h"
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#include "Core/MIPS/MIPSDebugInterface.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelModule.h"
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namespace Memory {
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static int64_t g_numReportedBadAccesses = 0;
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const uint8_t *g_lastCrashAddress;
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MemoryExceptionType g_lastMemoryExceptionType;
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static bool inCrashHandler = false;
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std::unordered_set<const uint8_t *> g_ignoredAddresses;
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void MemFault_Init() {
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g_numReportedBadAccesses = 0;
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g_lastCrashAddress = nullptr;
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g_lastMemoryExceptionType = MemoryExceptionType::NONE;
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g_ignoredAddresses.clear();
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}
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bool MemFault_MayBeResumable() {
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return g_lastCrashAddress != nullptr;
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}
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void MemFault_IgnoreLastCrash() {
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g_ignoredAddresses.insert(g_lastCrashAddress);
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}
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#ifdef MACHINE_CONTEXT_SUPPORTED
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static bool DisassembleNativeAt(const uint8_t *codePtr, int instructionSize, std::string *dest) {
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#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
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auto lines = DisassembleX86(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#elif PPSSPP_ARCH(ARM64)
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auto lines = DisassembleArm64(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#elif PPSSPP_ARCH(ARM)
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auto lines = DisassembleArm2(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#elif PPSSPP_ARCH(RISCV64)
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auto lines = DisassembleRV64(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#elif PPSSPP_ARCH(LOONGARCH64)
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auto lines = DisassembleLA64(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#endif
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return false;
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}
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bool HandleFault(uintptr_t hostAddress, void *ctx) {
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if (inCrashHandler)
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return false;
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inCrashHandler = true;
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SContext *context = (SContext *)ctx;
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const uint8_t *codePtr = (uint8_t *)(context->CTX_PC);
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// We set this later if we think it can be resumed from.
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g_lastCrashAddress = nullptr;
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// TODO: Check that codePtr is within the current JIT space.
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bool inJitSpace = MIPSComp::jit && MIPSComp::jit->CodeInRange(codePtr);
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if (!inJitSpace) {
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// This is a crash in non-jitted code. Not something we want to handle here, ignore.
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// Actually, we could handle crashes from the IR interpreter here, although recovering the call stack
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// might be tricky...
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inCrashHandler = false;
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return false;
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}
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uintptr_t baseAddress = (uintptr_t)base;
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#ifdef MASKED_PSP_MEMORY
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const uintptr_t addressSpaceSize = 0x40000000ULL;
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#else
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const uintptr_t addressSpaceSize = 0x100000000ULL;
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#endif
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// The dispatcher looks a jump target up in the block shadow, which faults where there's no PSP memory.
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const uintptr_t shadowAddress = (uintptr_t)blockShadow;
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if (shadowAddress && hostAddress >= shadowAddress && hostAddress <= shadowAddress + BLOCK_SHADOW_MASK) {
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baseAddress = shadowAddress;
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}
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// Check whether hostAddress is within the PSP memory space, which (likely) means it was a guest executable that did the bad access.
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bool invalidHostAddress = hostAddress == (uintptr_t)0xFFFFFFFFFFFFFFFFULL;
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if (hostAddress < baseAddress || hostAddress >= baseAddress + addressSpaceSize) {
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// Host address outside - this was a different kind of crash.
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if (!invalidHostAddress) {
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inCrashHandler = false;
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return false;
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}
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}
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// OK, a guest executable did a bad access. Let's handle it.
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uint32_t guestAddress = invalidHostAddress ? 0xFFFFFFFFUL : (uint32_t)(hostAddress - baseAddress);
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// TODO: Share the struct between the various analyzers, that will allow us to share most of
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// the implementations here.
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bool success = false;
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MemoryExceptionType type = MemoryExceptionType::NONE;
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int instructionSize = 4;
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#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
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// X86, X86-64. Variable instruction size so need to analyze the mov instruction in detail.
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instructionSize = 15;
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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LSInstructionInfo info{};
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success = X86AnalyzeMOV(codePtr, info);
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if (success)
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instructionSize = info.instructionSize;
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#elif PPSSPP_ARCH(ARM64)
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uint32_t word;
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memcpy(&word, codePtr, 4);
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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Arm64LSInstructionInfo info{};
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success = Arm64AnalyzeLoadStore((uint64_t)codePtr, word, &info);
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#elif PPSSPP_ARCH(ARM)
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uint32_t word;
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memcpy(&word, codePtr, 4);
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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ArmLSInstructionInfo info{};
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success = ArmAnalyzeLoadStore((uint32_t)codePtr, word, &info);
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#elif PPSSPP_ARCH(RISCV64)
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uint32_t word;
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memcpy(&word, codePtr, 4);
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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RiscVLSInstructionInfo info{};
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success = RiscVAnalyzeLoadStore((uint64_t)codePtr, word, &info);
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instructionSize = info.instructionSize;
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#elif PPSSPP_ARCH(LOONGARCH64)
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uint32_t word;
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memcpy(&word, codePtr, 4);
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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LoongArch64LSInstructionInfo info{};
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success = LoongArch64AnalyzeLoadStore((uint64_t)codePtr, word, &info);
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if (success)
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instructionSize = info.instructionSize;
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// It's quite pointless to ignore bad memory access on LoongArch because we could not handle it correctly.
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success = false;
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#endif
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if (MIPSComp::jit && MIPSComp::jit->IsAtDispatchFetch(codePtr)) {
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u32 targetAddr = currentMIPS->pc; // bad approximation
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// TODO: Do the other archs and platforms.
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#if PPSSPP_ARCH(AMD64) && PPSSPP_PLATFORM(WINDOWS)
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// We know which register the address is in, look in Asm.cpp.
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targetAddr = (uint32_t)context->Rax;
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#endif
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Core_ExecException(targetAddr, currentMIPS->pc, ExecExceptionType::JUMP);
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// Redirect execution to a crash handler that will switch to CoreState::CORE_RUNTIME_ERROR immediately.
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uintptr_t crashHandler = (uintptr_t)MIPSComp::jit->GetCrashHandler();
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if (crashHandler != 0) {
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context->CTX_PC = crashHandler;
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ERROR_LOG(Log::MemMap, "Bad execution access detected, halting: %08x (last known pc %08x, host: %p)", targetAddr, currentMIPS->pc, (void *)hostAddress);
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inCrashHandler = false;
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return true;
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}
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type = MemoryExceptionType::UNKNOWN;
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} else if (success) {
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if (info.isMemoryWrite) {
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type = MemoryExceptionType::WRITE_WORD;
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} else {
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type = MemoryExceptionType::READ_WORD;
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}
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} else {
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type = MemoryExceptionType::UNKNOWN;
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}
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g_lastMemoryExceptionType = type;
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bool handled = true;
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if (success && (g_Config.bIgnoreBadMemAccess || g_ignoredAddresses.find(codePtr) != g_ignoredAddresses.end())) {
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if (!info.isMemoryWrite) {
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// It was a read. Fill the destination register with 0.
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// TODO
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}
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// Move on to the next instruction. Note that handling bad accesses like this is pretty slow.
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context->CTX_PC += info.instructionSize;
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g_numReportedBadAccesses++;
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if (g_numReportedBadAccesses < 100) {
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std::string temp;
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if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(codePtr, temp)) {
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ERROR_LOG(Log::MemMap, "Bad memory access detected and ignored: %08x (%p) at %s", guestAddress, (void *)hostAddress, temp.c_str());
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} else {
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ERROR_LOG(Log::MemMap, "Bad memory access detected and ignored: %08x (%p)", guestAddress, (void *)hostAddress);
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}
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}
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} else {
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std::string infoString = "";
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std::string temp;
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if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(codePtr, temp)) {
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infoString += temp + " ";
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}
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temp.clear();
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if (DisassembleNativeAt(codePtr, instructionSize, &temp)) {
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infoString += "(" + temp + ") ";
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}
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// Either bIgnoreBadMemAccess is off, or we failed recovery analysis.
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// We can't ignore this memory access.
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uint32_t approximatePC = currentMIPS->pc;
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// TODO: Determine access size from the disassembled native instruction. We have some partial info already,
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// just need to clean it up.
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Core_MemoryException(guestAddress, info.OperandSizeInBytes(), approximatePC, type, infoString);
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// There's a small chance we can resume from this type of crash.
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g_lastCrashAddress = codePtr;
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// Redirect execution to a crash handler that will switch to CoreState::CORE_RUNTIME_ERROR immediately.
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uintptr_t crashHandler = 0;
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if (MIPSComp::jit)
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crashHandler = (uintptr_t)MIPSComp::jit->GetCrashHandler();
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if (crashHandler != 0)
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context->CTX_PC = crashHandler;
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else
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handled = false;
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// ERROR_LOG(Log::MemMap, "Bad memory access detected! %08x (%p) Stopping emulation. Info:\n%s", guestAddress, (void *)hostAddress, infoString.c_str());
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}
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inCrashHandler = false;
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return handled;
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}
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#else
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bool HandleFault(uintptr_t hostAddress, void *ctx) {
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ERROR_LOG(Log::MemMap, "Exception handling not supported");
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return false;
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}
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#endif
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} // namespace Memory
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std::vector<MIPSStackWalk::StackFrame> WalkCurrentStack(int threadID, uint32_t startPC) {
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DebugInterface *cpuDebug = currentDebugMIPS;
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if (startPC == 0)
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startPC = cpuDebug->GetPC();
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auto threads = GetThreadsInfo();
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uint32_t entry = startPC;
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uint32_t stackTop = 0;
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for (const DebugThreadInfo &th : threads) {
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if ((threadID == -1 && th.isCurrent) || th.id == threadID) {
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entry = th.entrypoint;
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stackTop = th.initialStack;
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break;
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}
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}
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uint32_t ra = cpuDebug->GetRegValue(0, MIPS_REG_RA);
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uint32_t sp = cpuDebug->GetRegValue(0, MIPS_REG_SP);
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return MIPSStackWalk::Walk(startPC, ra, sp, entry, stackTop);
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}
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std::string FormatStackTrace(const std::vector<MIPSStackWalk::StackFrame> &frames) {
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std::stringstream str;
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for (const auto &frame : frames) {
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const u32 frameEntry = frame.entry == 0xFFFFFFFF ? 0 : frame.entry;
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std::string desc = g_symbolMap->GetDescription(frame.entry);
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// Empty unless the game shipped an unstripped ELF - see Core/Debugger/LineInfo.h. A crash
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// report is the single place this is worth the most, so it goes first on the line.
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const std::string source = g_lineInfo.LookupString(frame.pc);
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const std::string at = source.empty() ? std::string() : " at " + source;
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char moduleDesc[96];
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if (DescribeModuleAddress(frame.entry, moduleDesc, sizeof(moduleDesc))) {
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str << StringFromFormat("%s%s [%s] (%08x+%03x, pc: %08x sp: %08x)\n", desc.c_str(), at.c_str(), moduleDesc, frameEntry, frame.pc - frameEntry, frame.pc, frame.sp);
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} else {
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str << StringFromFormat("%s%s (%08x+%03x, pc: %08x sp: %08x)\n", desc.c_str(), at.c_str(), frameEntry, frame.pc - frameEntry, frame.pc, frame.sp);
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}
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}
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return str.str();
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}
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