Files
ppsspp/Core/Dialog/SavedataParam.h
T
Xele02 7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00

134 lines
3.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../HLE/sceKernel.h"
enum SceUtilitySavedataType
{
SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD = 0,
SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE = 1,
SCE_UTILITY_SAVEDATA_TYPE_LOAD = 2,
SCE_UTILITY_SAVEDATA_TYPE_SAVE = 3,
SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD = 4,
SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE = 5,
SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE = 6,
SCE_UTILITY_SAVEDATA_TYPE_DELETE = 7,
SCE_UTILITY_SAVEDATA_TYPE_SIZES = 8
} ;
// title, savedataTitle, detail: parts of the unencrypted SFO
// data, it contains what the VSH and standard load screen shows
struct PspUtilitySavedataSFOParam
{
char title[0x80];
char savedataTitle[0x80];
char detail[0x400];
unsigned char parentalLevel;
unsigned char unknown[3];
};
struct PspUtilitySavedataFileData {
int buf;
SceSize bufSize; // Size of the buffer pointed to by buf
SceSize size; // Actual file size to write / was read
int unknown;
};
// Structure to hold the parameters for the sceUtilitySavedataInitStart function.
struct SceUtilitySavedataParam
{
SceSize size; // Size of the structure
int language;
int buttonSwap;
int unknown[4];
int result;
int unknown2[4];
int mode; // 0 to load, 1 to save
int bind;
int overwriteMode; // use 0x10 ?
/** gameName: name used from the game for saves, equal for all saves */
char gameName[13];
char unused[3];
/** saveName: name of the particular save, normally a number */
char saveName[20];
int saveNameList;
/** fileName: name of the data file of the game for example DATA.BIN */
char fileName[13];
char unused2[3];
/** pointer to a buffer that will contain data file unencrypted data */
int dataBuf; // Initially void*, but void* in 64bit system take 8 bytes.
/** size of allocated space to dataBuf */
SceSize dataBufSize;
SceSize dataSize; // Size of the actual save data
PspUtilitySavedataSFOParam sfoParam;
PspUtilitySavedataFileData icon0FileData;
PspUtilitySavedataFileData icon1FileData;
PspUtilitySavedataFileData pic1FileData;
PspUtilitySavedataFileData snd0FileData;
unsigned char unknown17[4];
};
struct SaveFileInfo
{
int size;
char* saveName;
int idx;
};
class SavedataParam
{
public:
static void Init();
std::string GetSaveFilePath(SceUtilitySavedataParam* param, int saveId = -1);
bool Delete(SceUtilitySavedataParam* param, int saveId = -1);
bool Save(SceUtilitySavedataParam* param, int saveId = -1);
bool Load(SceUtilitySavedataParam* param, int saveId = -1);
SavedataParam();
void SetPspParam(SceUtilitySavedataParam* param);
SceUtilitySavedataParam* GetPspParam();
int GetFilenameCount();
const SaveFileInfo& GetFileInfo(int idx);
char* GetFilename(int idx);
int GetSelectedSave();
void SetSelectedSave(int idx);
private:
SceUtilitySavedataParam* pspParam;
int selectedSave;
char (*saveNameListData)[20];
SaveFileInfo* saveDataList;
int saveNameListDataCount;
};