Files
ppsspp/android
Henrik Rydgård aba026f7e9 Add back our older VFPU approximations, as fallbacks if files are missing.
PR #16984 added more accurate versions of these functions, but they require
large lookup tables stored in assets/.

If these files are missing, PPSSPP would simply crash, which isn't good.

We should probably try to warn the user somehow that these files are
missing, though...
2023-04-03 11:33:41 +02:00
..
2023-03-02 13:15:30 +01:00
2023-03-02 11:45:47 +01:00
2023-03-22 23:52:25 +01:00
2013-11-11 18:04:06 +05:30
2022-02-14 07:37:56 +01:00
2022-02-14 07:37:56 +01:00
2012-11-01 16:19:01 +01:00
2023-03-02 11:45:47 +01:00
2023-03-02 13:14:24 +01:00
2013-11-11 18:04:06 +05:30

================================================================

NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

================================================================

First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.