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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-07 21:23:29 +02:00
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ec5afb2d8d90f7d39fef405754c62d79f9af3fcc
ppsspp/GPU/Directx9
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Henrik Rydgård 23c8a79473 Make depth readback through the "color path" work on all backends except D3D9
2023-02-03 20:59:58 +01:00
..
DrawEngineDX9.cpp
Increment numFlushes near the other stat increments
2023-01-04 17:10:56 +01:00
DrawEngineDX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
FramebufferManagerDX9.cpp
Add built-in stretch functionality to depth readback shader path
2023-02-03 19:06:40 +01:00
FramebufferManagerDX9.h
Make depth readback through the "color path" work on all backends except D3D9
2023-02-03 20:59:58 +01:00
GPU_DX9.cpp
GPU: Clear shaders on use flag change.
2023-01-05 18:24:29 -08:00
GPU_DX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
ShaderManagerDX9.cpp
Oops, apply the alpha fix for D3D9 and OpenGL too.
2023-02-03 08:51:35 +01:00
ShaderManagerDX9.h
Also apply this to OpenGL and D3D9
2023-01-11 19:29:02 +01:00
StateMappingDX9.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Replacement: Check replaceValid before load.
2023-01-08 10:20:52 -08:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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