This website requires JavaScript.
Explore
Help
Sign In
preserve-emulation
/
ppsspp
Watch
1
Star
0
Fork
0
mirror of
https://github.com/hrydgard/ppsspp.git
synced
2026-07-25 00:04:49 +02:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
ec55fac3cd6b3b2efecfd874fda8d8ceeab341b3
ppsspp
/
GPU
T
History
Henrik Rydgard
ec55fac3cd
Float TC coordinates apparently work in through mode. Add one more special case for blending.
2012-11-26 11:34:23 +01:00
..
GLES
Float TC coordinates apparently work in through mode. Add one more special case for blending.
2012-11-26 11:34:23 +01:00
Null
iOS Support
2012-11-26 14:06:35 +10:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
ge_constants.h
Support FIXA and FIXB blend factors as well as possible.
2012-11-25 15:49:37 +01:00
GPU.vcxproj
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
GPU.vcxproj.filters
Defer blend, cull and depth test changes to draw command
2012-11-24 15:19:29 +01:00
GPUInterface.h
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
GPUState.cpp
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
GPUState.h
iOS Support
2012-11-26 14:06:35 +10:00
Math3D.cpp
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Math3D.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00