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ebe5834767fc4c2b8b285ba7aa3ebbf794130fcb
ppsspp
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The Dax
2b12fc0c54
Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead.
2013-10-12 13:51:27 -04:00
..
Debugger
Fix right click->edit breakpoint
2013-10-04 23:21:44 +02:00
GEDebugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
W32Util
Warning fixes.
2013-10-08 00:03:58 -07:00
aboutbox.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
bitmap1.bmp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
Breakpoints.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
ControlMapping.cpp
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
ControlMapping.h
Fix analog axis names. Make L2/R2 on x360 controllers analog.
2013-08-17 11:18:45 +02:00
debugger.txt
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
DinputDevice.cpp
Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping.
2013-08-05 03:31:40 +10:00
DinputDevice.h
Add a few more dinput axises since it's easy.
2013-07-07 16:28:36 -07:00
DlgDynaView.cpp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DlgDynaView.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DSoundStream.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
DSoundStream.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
EmuThread.cpp
Cleanup shutdown on Windows to avoid races.
2013-10-12 01:40:33 -07:00
EmuThread.h
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
2013-06-15 13:06:43 +08:00
git-version-gen.cmd
Fix git-version-gen.cmd when git.cmd is used.
2013-03-04 14:02:15 -08:00
Globals.cpp
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
icon1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
InputBox.cpp
Add a quick way to go to a particular address.
2013-10-06 22:17:51 -07:00
InputBox.h
Win32: Update OSK bypass with Unicode/wchar/wstring support.
2013-08-27 07:36:46 -04:00
InputDevice.cpp
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
InputDevice.h
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
KeyboardDevice.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
KeyboardDevice.h
win: don't queue up key presses at all, send them instantly.
2013-07-06 21:49:28 +02:00
Log.bat
Fix for PPSSPP auto logging mode for Windows 64-bit
2013-07-16 06:42:46 +08:00
main.cpp
Windows buildfix.
2013-10-10 08:00:15 -07:00
main.h
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
MIPSCompALU.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
MIPSCompBranch.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
OpenGLBase.cpp
Update native (making GLES3 features possible on desktop). Minor optimization.
2013-10-08 21:50:43 +02:00
OpenGLBase.h
Always defined WIN32_LEAN_AND_MEAN.
2013-07-28 21:04:20 -07:00
ppsspp.ico
Slightly nicer icons.
2013-06-23 19:53:09 +02:00
ppsspp.rc
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
2013-10-12 02:05:55 +02:00
PPSSPP.sln
Unbump the version number of the sln file.
2013-04-18 17:27:14 +02:00
PPSSPP.vcxproj
Dump memory dialog
2013-10-01 21:11:41 +02:00
PPSSPP.vcxproj.filters
Dump memory dialog
2013-10-01 21:11:41 +02:00
pspmode.png
Use a new image instead
2013-04-18 23:10:57 +08:00
README.TXT
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
resource.h
Win32: Add dynamic submenu for Postprocessing Shaders.
2013-10-12 13:44:22 -04:00
rt_manif.bin
Don't force x86 arch in the manifest file.
2013-03-29 01:27:25 -07:00
stdafx.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
stdafx.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
stop1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
version.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
WindowsFileSystem.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
WindowsHost.cpp
Don't save the console position when it is minimized.
2013-10-08 22:04:07 +08:00
WindowsHost.h
Add an initial GE debugger interface on Windows.
2013-09-22 10:27:09 -07:00
WndMainWindow.cpp
Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead.
2013-10-12 13:51:27 -04:00
WndMainWindow.h
Add Auto-texture scaling
2013-10-11 18:30:06 +05:00
XinputDevice.cpp
Change a few more log types.
2013-09-07 13:31:14 -07:00
XinputDevice.h
Dynamically load XInput, lets us to map the home button with a trick
2013-07-23 00:12:26 +02:00
XPTheme.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
README.TXT
Just open the MSVC project file and build.
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