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ebad3401d4c5bc5b8b898246570655b67f008a73
ppsspp/Common/GPU
T
History
Henrik Rydgård ebad3401d4 Finish vshader generation
2026-05-18 14:14:29 +02:00
..
D3D11
UI shaders: Convert the first shader to being generated
2026-05-18 14:11:39 +02:00
OpenGL
Add "allocation slack" to our pushbuffers. Fixes a memory overwrite bug
2026-05-13 15:55:34 +02:00
Vulkan
Convert the pre-rotation to just the matrix multiplication.
2026-05-17 10:59:40 +02:00
DataFormat.h
GE debugger improvements
2024-12-20 20:31:58 +01:00
GPUBackendCommon.cpp
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
GPUBackendCommon.h
…
MiscTypes.h
Fix Y flip
2026-05-18 14:14:25 +02:00
Shader.cpp
Add depthMinusOneToOne to specify GL's ridiculous behavior
2026-05-14 22:13:04 +02:00
Shader.h
Add depthMinusOneToOne to specify GL's ridiculous behavior
2026-05-14 22:13:04 +02:00
ShaderTranslation.cpp
OpenXR - Make FakeReflections shader compatible with nonVR screens
2025-06-19 15:57:24 +02:00
ShaderTranslation.h
…
ShaderWriter.cpp
UI shaders: Convert the first shader to being generated
2026-05-18 14:11:39 +02:00
ShaderWriter.h
UI shaders: Convert the first shader to being generated
2026-05-18 14:11:39 +02:00
thin3d_create.h
Remove D3D9 support, to make future changes easier
2025-06-10 15:07:16 +02:00
thin3d.cpp
Finish vshader generation
2026-05-18 14:14:29 +02:00
thin3d.h
Give a name to an old mali GPU bug
2026-01-22 13:32:43 +01:00
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