Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 eb5fad4e10 SoftGPU: Scale diffuse light like the GE
The light and material colors first make an 8-bit product, and N.L becomes an
8-bit s = floor(256 * f), which is expanded like a color before the second
multiply: ((2x + 1) * (2s + 1)) >> 10. Bit exact on gpu/probe exp61-62, apart
from N.L itself being about 2^-15 high on the PSP with a scaled world matrix.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
..
2026-06-02 14:53:37 +02:00