mirror of
https://github.com/hrydgard/ppsspp.git
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From the same author. Most importantly, reads numbers as doubles rather than as signed ints and floats. This allows us to actually read 32 bit unsigned int parameters. Moved all the native customization to a separate json_reader.cpp.
133 lines
3.8 KiB
Makefile
133 lines
3.8 KiB
Makefile
# Basic Android.mk for libnative
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := libnative
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LOCAL_ARM_MODE := arm
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LOCAL_SRC_FILES :=\
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base/backtrace.cpp \
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base/buffer.cpp \
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base/display.cpp \
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base/timeutil.cpp \
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base/colorutil.cpp \
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base/stringutil.cpp \
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data/compression.cpp \
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ext/rg_etc1/rg_etc1.cpp \
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ext/cityhash/city.cpp \
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ext/libpng17/png.c \
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ext/libpng17/pngerror.c \
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ext/libpng17/pngget.c \
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ext/libpng17/pngmem.c \
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ext/libpng17/pngpread.c \
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ext/libpng17/pngread.c \
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ext/libpng17/pngrio.c \
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ext/libpng17/pngrtran.c \
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ext/libpng17/pngrutil.c \
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ext/libpng17/pngset.c \
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ext/libpng17/pngtest.c \
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ext/libpng17/pngtrans.c \
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ext/libpng17/pngwio.c \
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ext/libpng17/pngwrite.c \
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ext/libpng17/pngwtran.c \
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ext/libpng17/pngwutil.c \
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ext/jpge/jpgd.cpp \
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ext/jpge/jpge.cpp \
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ext/sha1/sha1.cpp \
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ext/gason/gason.cpp \
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file/fd_util.cpp \
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file/chunk_file.cpp \
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file/file_util.cpp \
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file/free.cpp \
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file/path.cpp \
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file/ini_file.cpp \
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file/zip_read.cpp \
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json/json_reader.cpp \
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json/json_writer.cpp \
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i18n/i18n.cpp \
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input/gesture_detector.cpp \
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input/input_state.cpp \
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math/fast/fast_math.c \
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math/fast/fast_matrix.c \
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math/dataconv.cpp \
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math/math_util.cpp \
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math/curves.cpp \
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math/expression_parser.cpp \
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math/lin/plane.cpp.arm \
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math/lin/quat.cpp.arm \
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math/lin/vec3.cpp.arm \
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math/lin/matrix4x4.cpp.arm \
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net/http_client.cpp \
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net/http_server.cpp \
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net/http_headers.cpp \
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net/resolve.cpp \
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net/sinks.cpp \
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net/url.cpp \
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profiler/profiler.cpp \
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thread/executor.cpp \
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thread/threadutil.cpp \
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thread/prioritizedworkqueue.cpp \
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thread/threadpool.cpp \
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gfx_es2/glsl_program.cpp \
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gfx_es2/gpu_features.cpp \
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gfx_es2/gl3stub.c \
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gfx_es2/draw_buffer.cpp.arm \
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gfx_es2/draw_text.cpp.arm \
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gfx_es2/draw_text_android.cpp.arm \
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gfx/gl_debug_log.cpp \
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gfx/texture_atlas.cpp \
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image/zim_load.cpp \
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image/zim_save.cpp \
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image/png_load.cpp \
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thin3d/thin3d.cpp \
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thin3d/thin3d_gl.cpp \
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thin3d/thin3d_vulkan.cpp \
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thin3d/GLRenderManager.cpp \
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thin3d/GLQueueRunner.cpp \
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thin3d/VulkanRenderManager.cpp \
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thin3d/VulkanQueueRunner.cpp \
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thin3d/DataFormatGL.cpp \
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ui/view.cpp \
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ui/viewgroup.cpp \
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ui/ui.cpp \
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ui/ui_screen.cpp \
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ui/ui_tween.cpp \
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ui/ui_context.cpp \
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ui/screen.cpp \
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util/text/utf8.cpp \
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util/text/parsers.cpp \
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util/text/wrap_text.cpp \
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util/hash/hash.cpp
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LOCAL_CFLAGS := -O3 -DUSING_GLES2 -fsigned-char -fno-strict-aliasing -Wall -Wno-multichar -D__STDC_CONSTANT_MACROS
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LOCAL_CPPFLAGS := -fno-exceptions -std=gnu++11 -fno-rtti -Wno-reorder
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/ext $(LOCAL_PATH)/ext/libzip ..
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#Portable native and separate code on android in future is easy you needs add files
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#by ($(target_arch_ABI),arquitecture (armeabi-v7a , armeabi , x86 , MIPS)
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# ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
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ifeq ($(findstring armeabi-v7a,$(TARGET_ARCH_ABI)),armeabi-v7a)
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LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM -DARMEABI_V7A
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LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
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math/fast/fast_matrix_neon.S.neon \
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ext/libpng17/arm/arm_init.c \
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ext/libpng17/arm/filter_neon_intrinsics.c \
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ext/libpng17/arm/filter_neon.S.neon
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else ifeq ($(TARGET_ARCH_ABI),armeabi)
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LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM -DARMEABI -march=armv6
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else ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
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LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_ARCH_64 -DARM64
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else ifeq ($(TARGET_ARCH_ABI),x86)
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LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_M_IX86
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LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
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math/fast/fast_matrix_sse.c
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else ifeq ($(TARGET_ARCH_ABI),x86_64)
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LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_M_X64
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LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
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math/fast/fast_matrix_sse.c
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endif
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include $(BUILD_STATIC_LIBRARY)
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