Files
ppsspp/ext/native/Android.mk
T
Unknown W. Brackets 082ddf5120 json: Switch to gason instead of vjson.
From the same author.  Most importantly, reads numbers as doubles rather
than as signed ints and floats.  This allows us to actually read 32 bit
unsigned int parameters.

Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00

133 lines
3.8 KiB
Makefile

# Basic Android.mk for libnative
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libnative
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES :=\
base/backtrace.cpp \
base/buffer.cpp \
base/display.cpp \
base/timeutil.cpp \
base/colorutil.cpp \
base/stringutil.cpp \
data/compression.cpp \
ext/rg_etc1/rg_etc1.cpp \
ext/cityhash/city.cpp \
ext/libpng17/png.c \
ext/libpng17/pngerror.c \
ext/libpng17/pngget.c \
ext/libpng17/pngmem.c \
ext/libpng17/pngpread.c \
ext/libpng17/pngread.c \
ext/libpng17/pngrio.c \
ext/libpng17/pngrtran.c \
ext/libpng17/pngrutil.c \
ext/libpng17/pngset.c \
ext/libpng17/pngtest.c \
ext/libpng17/pngtrans.c \
ext/libpng17/pngwio.c \
ext/libpng17/pngwrite.c \
ext/libpng17/pngwtran.c \
ext/libpng17/pngwutil.c \
ext/jpge/jpgd.cpp \
ext/jpge/jpge.cpp \
ext/sha1/sha1.cpp \
ext/gason/gason.cpp \
file/fd_util.cpp \
file/chunk_file.cpp \
file/file_util.cpp \
file/free.cpp \
file/path.cpp \
file/ini_file.cpp \
file/zip_read.cpp \
json/json_reader.cpp \
json/json_writer.cpp \
i18n/i18n.cpp \
input/gesture_detector.cpp \
input/input_state.cpp \
math/fast/fast_math.c \
math/fast/fast_matrix.c \
math/dataconv.cpp \
math/math_util.cpp \
math/curves.cpp \
math/expression_parser.cpp \
math/lin/plane.cpp.arm \
math/lin/quat.cpp.arm \
math/lin/vec3.cpp.arm \
math/lin/matrix4x4.cpp.arm \
net/http_client.cpp \
net/http_server.cpp \
net/http_headers.cpp \
net/resolve.cpp \
net/sinks.cpp \
net/url.cpp \
profiler/profiler.cpp \
thread/executor.cpp \
thread/threadutil.cpp \
thread/prioritizedworkqueue.cpp \
thread/threadpool.cpp \
gfx_es2/glsl_program.cpp \
gfx_es2/gpu_features.cpp \
gfx_es2/gl3stub.c \
gfx_es2/draw_buffer.cpp.arm \
gfx_es2/draw_text.cpp.arm \
gfx_es2/draw_text_android.cpp.arm \
gfx/gl_debug_log.cpp \
gfx/texture_atlas.cpp \
image/zim_load.cpp \
image/zim_save.cpp \
image/png_load.cpp \
thin3d/thin3d.cpp \
thin3d/thin3d_gl.cpp \
thin3d/thin3d_vulkan.cpp \
thin3d/GLRenderManager.cpp \
thin3d/GLQueueRunner.cpp \
thin3d/VulkanRenderManager.cpp \
thin3d/VulkanQueueRunner.cpp \
thin3d/DataFormatGL.cpp \
ui/view.cpp \
ui/viewgroup.cpp \
ui/ui.cpp \
ui/ui_screen.cpp \
ui/ui_tween.cpp \
ui/ui_context.cpp \
ui/screen.cpp \
util/text/utf8.cpp \
util/text/parsers.cpp \
util/text/wrap_text.cpp \
util/hash/hash.cpp
LOCAL_CFLAGS := -O3 -DUSING_GLES2 -fsigned-char -fno-strict-aliasing -Wall -Wno-multichar -D__STDC_CONSTANT_MACROS
LOCAL_CPPFLAGS := -fno-exceptions -std=gnu++11 -fno-rtti -Wno-reorder
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ext $(LOCAL_PATH)/ext/libzip ..
#Portable native and separate code on android in future is easy you needs add files
#by ($(target_arch_ABI),arquitecture (armeabi-v7a , armeabi , x86 , MIPS)
# ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
ifeq ($(findstring armeabi-v7a,$(TARGET_ARCH_ABI)),armeabi-v7a)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM -DARMEABI_V7A
LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
math/fast/fast_matrix_neon.S.neon \
ext/libpng17/arm/arm_init.c \
ext/libpng17/arm/filter_neon_intrinsics.c \
ext/libpng17/arm/filter_neon.S.neon
else ifeq ($(TARGET_ARCH_ABI),armeabi)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM -DARMEABI -march=armv6
else ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_ARCH_64 -DARM64
else ifeq ($(TARGET_ARCH_ABI),x86)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_M_IX86
LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
math/fast/fast_matrix_sse.c
else ifeq ($(TARGET_ARCH_ABI),x86_64)
LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_M_X64
LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
math/fast/fast_matrix_sse.c
endif
include $(BUILD_STATIC_LIBRARY)