Files
ppsspp/Core/FileSystems/VirtualDiscFileSystem.h
T
Henrik Rydgård e806192154 Delete the ability to load file handler plugins from extracted game folders
If there's demand for this feature, we'll bring it back and put it
behind a developer option.

Fixes vuln #7 from the recent collection
2026-07-31 20:35:12 +02:00

116 lines
4.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// TODO: Remove the Windows-specific code, FILE is fine there too.
#include <map>
#include "Common/File/Path.h"
#include "Core/FileSystems/FileSystem.h"
#include "Core/FileSystems/DirectoryFileSystem.h"
extern const std::string INDEX_FILENAME;
class VirtualDiscFileSystem: public IFileSystem {
public:
VirtualDiscFileSystem(IHandleAllocator *_hAlloc, const Path &_basePath);
~VirtualDiscFileSystem();
void DoState(PointerWrap &p) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
void CloseFile(u32 handle) override;
PSPFileInfo GetFileInfo(std::string filename) override;
PSPFileInfo GetFileInfoByHandle(u32 handle) override;
bool OwnsHandle(u32 handle) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
std::vector<PSPFileInfo> GetDirListing(std::string_view path, bool *exists = nullptr) override;
FileSystemFlags Flags() const override { return FileSystemFlags::UMD; }
u64 FreeDiskSpace(const std::string &path) override { return 0; }
// unsupported operations
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override { return false; }
void Describe(char *buf, size_t size) const override { snprintf(buf, size, "VirtualDisc: %s", basePath.ToVisualString().c_str()); } // TODO: Ask the fileLoader about the origins
private:
void LoadFileListIndex();
// Warning: modifies input string.
int getFileListIndex(std::string &fileName);
int getFileListIndex(u32 accessBlock, u32 accessSize, bool blockMode = false) const;
Path GetLocalPath(std::string_view localpath) const;
typedef enum { VFILETYPE_NORMAL, VFILETYPE_LBN, VFILETYPE_ISO } VirtualFileType;
struct OpenFileEntry {
OpenFileEntry() {}
OpenFileEntry(FileSystemFlags fileSystemFlags) {
hFile = DirectoryFileHandle(DirectoryFileHandle::SKIP_REPLAY, fileSystemFlags);
}
DirectoryFileHandle hFile;
VirtualFileType type = VFILETYPE_NORMAL;
u32 fileIndex = 0;
u64 curOffset = 0;
u64 startOffset = 0; // only used by lbn files
u64 size = 0; // only used by lbn files
bool Open(const Path &basePath, std::string& fileName, FileAccess access) {
// Ignored, we're read only.
u32 err;
return hFile.Open(basePath, fileName, access, err);
}
size_t Read(u8 *data, s64 size) {
return hFile.Read(data, size);
}
size_t Seek(s32 position, FileMove type) {
return hFile.Seek(position, type);
}
void Close() {
return hFile.Close();
}
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
IHandleAllocator *hAlloc;
Path basePath;
struct FileListEntry {
std::string fileName;
u32 firstBlock;
u32 totalSize;
};
std::vector<FileListEntry> fileList;
u32 currentBlockIndex;
u32 lastReadBlock_;
};