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Pixels past the framebuffer's stride land at the start of the next row, which another binning task may be drawing, so the result raced. Tokimeki Memorial (NPJH50127) blurs a 128 wide buffer under a full screen scissor; its PSP replay is now exact (gpu/probe exp166). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.