Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 e7b21b82ac SoftGPU: Draw single-threaded when the scissor reaches past the stride
Pixels past the framebuffer's stride land at the start of the next row,
which another binning task may be drawing, so the result raced. Tokimeki
Memorial (NPJH50127) blurs a 128 wide buffer under a full screen scissor;
its PSP replay is now exact (gpu/probe exp166).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.