Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 e7548e1bea sceNetAdhoc: Measure socket and game mode timeouts in emulated time
The timeouts of blocking socket calls and of entering game mode are the
PSP's, but they were measured on the wall clock, so they came out
shorter in PSP time whenever emulation ran fast or slow. The wait for
the ad hoc server, which is a host-side round trip, stays on the wall
clock.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 10:15:35 +01:00
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2026-10-29 00:20:14 +01:00
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2026-10-24 14:14:41 +02:00
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