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It needs GL 4.3 or GLES 3.1. On Apple's GL 4.1 every depth texture bind (Cars Race-O-Rama's depal from depth, for one) raised GL_INVALID_ENUM, which then showed up at whatever checked glGetError next. Without the mode a depth-stencil texture samples depth, so nothing else changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>