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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-12 17:19:28 +01:00
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ppsspp/Windows/GEDebugger
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Unknown W. Brackets 3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
..
CtrlDisplayListView.cpp
Remove redundant != 0 checks
2013-11-05 11:34:53 +01:00
CtrlDisplayListView.h
Add range selection
2013-10-02 08:51:21 +02:00
GEDebugger.cpp
SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
2013-12-10 15:33:59 +01:00
GEDebugger.h
Implement some basic vertex previews on prim.
2013-11-17 13:27:50 -08:00
SimpleGLWindow.cpp
Implement some basic vertex previews on prim.
2013-11-17 13:27:50 -08:00
SimpleGLWindow.h
Fix vertex preview when framebuf is an odd size.
2013-11-17 15:05:11 -08:00
TabDisplayLists.cpp
Add bounds checks to columns accessors.
2013-11-27 23:53:18 -08:00
TabDisplayLists.h
Display list tab
2013-09-29 01:02:05 +02:00
TabState.cpp
Format the tex mapping mode in the GE debugger.
2013-11-29 10:20:15 -08:00
TabState.h
Make it possible to flip flags in the ge debugger.
2013-10-06 22:17:56 -07:00
VertexPreview.cpp
Always update framebuffer tex sampling params.
2013-12-15 18:23:47 -08:00
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