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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include "Common/GPU/GraphicsContext.h"
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#include "Common/GPU/OpenGL/GLRenderManager.h"
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#include "Common/GPU/thin3d_create.h"
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// This one is mainly useful for the backends that already initialize GL in platform-specific code.
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// It doesn't have the real initialization that we need to do on some platforms.
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class OpenGLGraphicsContext : public GraphicsContext {
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public:
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OpenGLGraphicsContext();
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~OpenGLGraphicsContext() override { delete draw_; }
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bool NeedsSeparateEmuThread() const override { return true; }
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bool InitSurface(WindowSystem winsys, void *data1, void *data2, std::string *error_message) override;
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void ShutdownSurface() override;
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void Resize() override {}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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void ThreadStart() override {
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renderManager_->ThreadStart(draw_);
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}
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bool ThreadFrame(bool waitIfEmpty) override {
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return renderManager_->ThreadFrame(waitIfEmpty);
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}
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void ThreadEnd() override {
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renderManager_->ThreadEnd();
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}
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protected:
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void BeginShutdownSurface() override {
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renderManager_->SetSkipGLCalls();
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}
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private:
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Draw::DrawContext *draw_ = nullptr;
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GLRenderManager *renderManager_ = nullptr;
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};
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