Files
ppsspp/GPU/Common
Henrik Rydgård e6185ba6bb Clean out NaNs and INFs from vertex coordinates
This enables a behavior seen on the real PSP where 0 * NaN == 0 in the
GPU (NOTE: This means the vertex transform pipeline).

However, this
doesn't touch INFs unfortunately, and we need to modify those too...

This, together with #21715, finally fixes #20204 .
2026-06-02 10:52:39 +02:00
..
2024-12-18 13:57:26 +01:00
2025-01-17 18:06:24 +01:00
2026-05-30 19:07:59 +02:00