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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-15 23:40:29 +02:00
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e48cb916dd19c16bfde397d77052e0c14bcb98f2
ppsspp/Common/Vulkan
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Henrik Rydgård 49d9caeb0d SDL: Avoid destroying the surface on resize.
2020-07-18 20:40:20 +02:00
..
VulkanContext.cpp
SDL: Avoid destroying the surface on resize.
2020-07-18 20:40:20 +02:00
VulkanContext.h
Cleanup log output on swapchain/surface recreation.
2020-07-18 20:35:39 +02:00
VulkanDebug.cpp
Buildfixes
2020-06-22 00:01:31 +02:00
VulkanDebug.h
Buildfixes
2020-06-22 00:01:31 +02:00
VulkanImage.cpp
Vulkan: Compile compute shaders only if enabled.
2019-09-30 00:39:00 -07:00
VulkanImage.h
Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
2020-05-06 22:24:10 +02:00
VulkanLoader.cpp
Vulkan: Remove support for the old VK_EXT_debug_report extension
2020-06-21 23:04:51 +02:00
VulkanLoader.h
Vulkan: Remove support for the old VK_EXT_debug_report extension
2020-06-21 23:04:51 +02:00
VulkanMemory.cpp
Vulkan: Check coherent bit.
2019-09-29 10:53:00 -07:00
VulkanMemory.h
Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
2019-09-29 10:39:12 -07:00
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