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DrawSprite is only fast in its single pixel paths; for any other pixel state (fog, depth test, other blending) it sampled and drew a pixel at a time, while DrawRectangle draws four in vector lanes. Such sprites now go to DrawRectangle. On an M1: Tekken 6 and LocoRoco take 4-5% fewer instructions, Burnout 1%. The frame dump set renders the same. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.