Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 f6f9a00eb7 UI: Move file I/O off the render thread in a few screens
On Android the render thread runs the UI, and surfaceDestroyed waits for
it, so slow storage (SAF especially) there stutters and can become an ANR.

- Store: only check whether the game is installed when an install or
  uninstall finishes, not every frame.
- Savedata: read the modification time with SIZE on the GameInfo worker.
  The popup asked for it every frame, and each button on first draw.
- FirmwareScreen: scan the NAND, and erase it, on a worker thread. It
  rescanned on every RecreateViews, which is after every popup.
- GameScreen: look up the installed update, plugins and what the firmware
  can play on a worker thread. They ran on every RecreateViews, which
  happens as each piece of game info arrives.
- LaunchFile: wait only for the file type, and for PARAM.SFO just in the
  cases that use it.

Also add --start-screen=firmware.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-30 12:01:36 +01:00
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2026-10-29 00:20:14 +01:00
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2026-10-24 14:14:41 +02:00
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