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ppsspp/Core/EmuThread.h
T

31 lines
1.1 KiB
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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// Utilities to manage Emu and Render threads.
// TODO: Use across platforms, currently Windows-only.
bool MainThread_Ready();
class GraphicsContext;
// Doesn't take ownership of the graphicsContext, you have to delete it.
// This should be used by platforms that launch a separate thread and doesn't
// need to run a polling loop in it.
void MainThreadFunc(GraphicsContext *graphicsContext);