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backbufferResize comes from the UI thread, and changed g_display while the render thread was drawing with it. Like iOS, it now leaves the new size for the render thread to apply before its next frame, or applies it directly if no render loop is running. A rotation in a resize that's superseded before it's applied still forces the swapchain recreate. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>