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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-11 01:25:07 +02:00
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e2fbf295cfffc11a0dce8bd0831eac0decb55a34
ppsspp/GPU/Debugger
T
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Henrik Rydgård 1b2f87bf1a Rename GPUgstate to GEState
2026-07-02 20:34:09 +02:00
..
Breakpoints.cpp
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
Breakpoints.h
Just some constification
2025-03-03 13:59:42 +01:00
Debugger.cpp
Fix the prim counting to act as before
2024-12-17 12:02:24 +01:00
Debugger.h
Fix the prim counting to act as before
2024-12-17 12:02:24 +01:00
GECommandTable.cpp
Make the MaxZ test a bit more lenient to fix Taiko no Tatsujin. Debugger improvement
2026-06-07 13:47:42 +02:00
GECommandTable.h
Make the MaxZ test a bit more lenient to fix Taiko no Tatsujin. Debugger improvement
2026-06-07 13:47:42 +02:00
Playback.cpp
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
Playback.h
Fix exiting from framedump playback while paused inside a display list
2025-04-30 15:53:55 +02:00
Record.cpp
Remove the GPUDebugInterface class
2026-06-02 11:15:08 +02:00
Record.h
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
RecordFormat.h
…
State.cpp
Remove the concept of scaled/offset depth buffers.
2026-06-10 10:41:30 +02:00
State.h
Visualize bounding boxes in ImGe debugger by drawing their corners
2026-06-03 13:46:30 +02:00
Stepping.cpp
Rename GPUgstate to GEState
2026-07-02 20:34:09 +02:00
Stepping.h
Rename GPUgstate to GEState
2026-07-02 20:34:09 +02:00
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