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ppsspp/GPU/Vulkan/VulkanUtil.h
T

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// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Vulkan/VulkanLoader.h"
#include "Common/Vulkan/VulkanImage.h"
// Vulkan doesn't really have the concept of an FBO that owns the images,
// but it does have the concept of a framebuffer as a set of attachments.
// VulkanFBO is an approximation of the FBO concept the other backends use
// to make things as similar as possible without being suboptimal.
//
class VulkanFBO {
public:
VulkanFBO();
~VulkanFBO();
// Depth-format is chosen automatically depending on hardware support.
// Color format will be 32-bit RGBA.
void Create(VulkanContext *vulkan, VkRenderPass rp_compatible, int width, int height, VkFormat colorFormat);
VulkanTexture *GetColor() { return color_; }
VulkanTexture *GetDepthStencil() { return depthStencil_; }
VkFramebuffer GetFramebuffer() { return framebuffer_; }
private:
VulkanTexture *color_;
VulkanTexture *depthStencil_;
// This point specifically to color and depth.
VkFramebuffer framebuffer_;
};