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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-11 16:49:27 +01:00
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e1baa3d4241eb4fa3be58f5ce39cf1deec62fc8f
ppsspp/GPU/D3D11
T
History
Henrik Rydgård fb250c4b29 More multiview work
2022-10-27 11:05:58 +02:00
..
D3D11Util.cpp
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
D3D11Util.h
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp
Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
DrawEngineD3D11.h
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 14:48:07 +02:00
FramebufferManagerD3D11.cpp
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
FramebufferManagerD3D11.h
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
GPU_D3D11.cpp
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
GPU_D3D11.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerD3D11.cpp
Misc multiview hackery
2022-10-27 11:05:58 +02:00
ShaderManagerD3D11.h
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
StateMappingD3D11.cpp
More multiview work
2022-10-27 11:05:58 +02:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp
GE Debugger: Allow reading tex on D3D11.
2022-10-23 22:01:50 -07:00
TextureCacheD3D11.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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