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Each triangle of a quad has its own UV planes, which a sprite built from the corners doesn't reproduce. Textured triangle rectangles now only become sprites in through mode with nearest filtering. Gears of Destiny's text boxes become bit exact against the PSP, and no dump compared gets worse. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.