Files
ppsspp/Windows/MainWindow.h
T
Henrik RydgårdandClaude Opus 5.5 5009724d91 Windows: --game-window, on Vulkan
A second Win32 window, added as a Game output like the SDL one. Keys
typed into it still go to the emulator; the mouse doesn't. It's for
testing multiple outputs (standing in for a TV over AirPlay) until real
multi-window support takes it over.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 20:41:35 +02:00

89 lines
2.0 KiB
C++

#pragma once
#include "ppsspp_config.h"
#if !PPSSPP_PLATFORM(UWP)
#include "Common/CommonWindows.h"
#include "Core/System.h"
#include "MainWindowMenu.h"
namespace MainWindow
{
enum {
WM_USER_SAVESTATE_FINISH = WM_USER + 100,
WM_USER_UPDATE_UI = WM_USER + 101,
WM_USER_WINDOW_TITLE_CHANGED = WM_USER + 103,
WM_USER_APPLY_FULLSCREEN = WM_USER + 105,
WM_USER_SWITCHUMD_UPDATED = WM_USER + 107,
WM_USER_RUN_CALLBACK = WM_USER + 108,
WM_USER_DESTROY = WM_USER + 109,
WM_USER_SHOW_DISASM = WM_USER + 110,
};
enum {
FRAMESKIP_OFF = 0,
FRAMESKIP_1 = 1,
FRAMESKIP_2 = 2,
FRAMESKIP_3 = 3,
FRAMESKIP_4 = 4,
FRAMESKIP_5 = 5,
FRAMESKIP_6 = 6,
FRAMESKIP_7 = 7,
FRAMESKIP_8 = 8,
FRAMESKIP_MAX = FRAMESKIP_8,
FRAMESKIPTYPE_COUNT = 0,
FRAMESKIPTYPE_PRCNT = 1,
RESOLUTION_AUTO = 0,
RESOLUTION_NATIVE = 1,
RESOLUTION_2X = 2,
RESOLUTION_3X = 3,
RESOLUTION_4X = 4,
RESOLUTION_5X = 5,
RESOLUTION_6X = 6,
RESOLUTION_7X = 7,
RESOLUTION_8X = 8,
RESOLUTION_9X = 9,
RESOLUTION_MAX = 10,
TEXSCALING_OFF = 1,
TEXSCALING_2X = 2,
TEXSCALING_3X = 3,
TEXSCALING_4X = 4,
TEXSCALING_5X = 5,
TEXSCALING_MAX = TEXSCALING_5X,
};
void Init(HINSTANCE hInstance);
BOOL Show(HINSTANCE hInstance);
void CreateDisasmWindow();
void CreateGeDebuggerWindow();
void CreateMemoryWindow();
void CreateVFPUWindow();
void NotifyDebuggerMapLoaded();
void DestroyDebugWindows();
void UpdateMenus(HMENU menuSelected);
void UpdateCommands();
void UpdateSwitchUMD();
void SetWindowTitle(const wchar_t *title);
HWND GetHWND();
HINSTANCE GetHInstance();
void ApplyFullscreenState(HWND hWnd, bool goingFullscreen);
void Minimize();
void SendApplyFullscreenState(); // To be used off-thread
void ToggleDebugConsoleVisibility();
void SetInternalResolution(int res = -1);
void SetWindowSize(int zoom);
void RunCallbackInWndProc(void (*callback)(void *window, void *userdata), void *userdata);
void SetKeepScreenBright(bool keepBright);
void CreateGameWindow();
bool ConfirmAction(HWND hWnd, bool actionIsReset);
}
#endif