mirror of
https://github.com/hrydgard/ppsspp.git
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ext/ffmpeg-build/ffmpeg.vcxproj (and UWP/ffmpeg_UWP for UWP) builds the same sources as CMake, copied from sources.mk by update_vcxproj.py. It's optimized in Debug too, and without /Zc:inline, since MSVC otherwise keeps references to disabled components that FFmpeg expects the compiler to drop. The projects that linked the prebuilt libraries reference it instead, and take the headers from the source tree. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
400 lines
21 KiB
XML
400 lines
21 KiB
XML
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<PreprocessorDefinitions>_CRT_NO_POSIX_ERROR_CODES;_CRT_SECURE_NO_WARNINGS;_ARCH_64=1;WIN32;NDEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\ext\ffmpeg-build\include;..\ffmpeg;../common;..;../ext/native;../ext/glew;../ext/snappy;../ext/zlib;../ext</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<StringPooling>true</StringPooling>
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<AdditionalOptions>$(EXTERNAL_COMPILE_OPTIONS)</AdditionalOptions>
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<OmitFramePointers>false</OmitFramePointers>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
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