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A zip or 7z with a PS1 disc in it (a cue sheet and the files it names, a .ccd with its .img and .sub, or a lone raw .bin or .img) is now installed like a zipped ISO. A disc of several files goes into a folder of its own, named after the cue sheet or .ccd. An ISO in the archive still takes priority, and a lone .bin or .img only counts when nothing else does. The game screen offers Play for a PS1 disc image only when the installed firmware's POPS can run it: 3.95 to 6.61, with popsman.prx. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
133 lines
4.4 KiB
C++
133 lines
4.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// Manages the PSP/GAME directory contents.
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//
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// Not concerned with full ISOs.
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#pragma once
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#include <thread>
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#include <atomic>
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#include <optional>
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#include "Common/Net/HTTPClient.h"
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enum class GameManagerState {
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IDLE,
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DOWNLOADING,
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INSTALLING,
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};
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struct ZipFileTask {
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std::optional<ZipFileInfo> zipFileInfo;
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Path url; // Same as filename if installing from disk. Probably not really useful.
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Path fileName;
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Path destination; // If set, will override the default destination.
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bool deleteAfter;
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};
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struct zip;
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class FileLoader;
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class Path;
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struct ZipFileInfo;
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class GameManager {
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public:
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GameManager();
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bool IsGameInstalled(const std::string &name);
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// This starts off a background process.
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bool DownloadAndInstall(const std::string &storeZipUrl);
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bool IsDownloading(const std::string &storeZipUrl);
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// Cancels the download in progress, if any.
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bool CancelDownload();
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float DownloadSpeedKBps();
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// Call from time to time to check on completed downloads from the
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// main UI thread.
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void Update();
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GameManagerState GetState() {
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if (InstallInProgress() || installDonePending_)
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return GameManagerState::INSTALLING;
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if (curDownload_)
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return GameManagerState::DOWNLOADING;
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return GameManagerState::IDLE;
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}
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float GetCurrentInstallProgressPercentage() const {
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return installProgress_;
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}
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void ResetInstallError();
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std::string GetInstallError() const {
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return installError_;
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}
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// Only returns false if there's already an installation in progress.
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bool InstallZipOnThread(ZipFileTask task);
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// Installs a game update from a .pkg into PSP/GAME/<DISC_ID>. Same contract as the above -
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// only returns false if something else is already installing. See Core/Util/PkgUnpack.h.
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bool InstallPkgOnThread(const Path &pkgPath, bool deleteAfter);
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// Separate kind of functionality from InstallZipOnThread, so doesn't re-use the task struct.
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bool UninstallGameOnThread(const std::string &name);
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// Extracts the contents of an open zip archive into dest. Exposed for testing.
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// maxTotalSize limits the total decompressed size (zip bomb protection).
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bool ExtractZipContents(struct zip *z, const Path &dest, const ZipFileInfo &info, bool allowRoot, int64_t maxTotalSize = 0x100000000ULL);
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// Extracts a PS1 disc's files (ZipFileInfo::discFiles), into a folder of their own if there's more
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// than one. Exposed for testing.
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bool InstallZippedPS1Disc(struct zip *z, const std::vector<std::string> &files, const Path &destDir);
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private:
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void InstallZipContents(ZipFileTask task);
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void InstallPkgContents(Path pkgPath, bool deleteAfter);
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bool InstallMemstickZip(const Path &zipFile, const Path &dest, const ZipFileInfo &info);
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bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &destDir);
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void UninstallGame(const std::string &name);
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void InstallDone();
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bool ExtractFile(struct zip *z, int file_index, const Path &outFilename, int64_t *bytesCopied, int64_t allBytes, int64_t maxTotalSize = 0x100000000ULL);
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bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest);
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void SetInstallError(std::string_view err);
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bool InstallInProgress() const { return installThread_.joinable(); }
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Path GetTempFilename() const;
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std::string GetGameID(const Path &path) const;
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std::string GetPBPGameID(FileLoader *loader) const;
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std::string GetISOGameID(FileLoader *loader) const;
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std::shared_ptr<http::Request> curDownload_;
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std::thread installThread_;
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std::atomic<bool> installDonePending_{};
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std::atomic<bool> cleanRecentsAfter_{};
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float installProgress_ = 0.0f;
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std::string installError_;
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};
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extern GameManager g_GameManager;
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bool ZipCanExtractWithoutOverwrite(struct zip *z, const Path &destination, int stripChars, int maxOkFiles);
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