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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-22 10:49:05 +02:00
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ppsspp/GPU/GLES
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Henrik Rydgård 9ca97dfa8e Handle vertex shader generation failures better.
Suspect that this is happening with the HW tesselation crash in KOF '96.

Should help #14774
2021-08-29 21:50:43 +02:00
..
DepalettizeShaderGLES.cpp
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DepalettizeShaderGLES.h
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DepthBufferGLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
DrawEngineGLES.cpp
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DrawEngineGLES.h
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FragmentTestCacheGLES.cpp
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FragmentTestCacheGLES.h
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FramebufferManagerGLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
FramebufferManagerGLES.h
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GPU_GLES.cpp
Address feedback
2021-07-09 21:09:44 +02:00
GPU_GLES.h
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ShaderManagerGLES.cpp
Handle vertex shader generation failures better.
2021-08-29 21:50:43 +02:00
ShaderManagerGLES.h
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StateMappingGLES.cpp
Address feedback
2021-07-09 21:09:44 +02:00
StateMappingGLES.h
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StencilBufferGLES.cpp
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
TextureCacheGLES.cpp
Implement basic depth texturing for OpenGL, requires depth clamp for now.
2021-07-09 21:09:44 +02:00
TextureCacheGLES.h
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TextureScalerGLES.cpp
Address feedback (except the mailbox refcount)
2021-06-13 10:16:53 +02:00
TextureScalerGLES.h
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