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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-02 01:05:27 +02:00
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dec320de2d68034db8121a226f9d8c0c7b60e59f
ppsspp/Windows/GPU
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Henrik Rydgård 96506544b7 Just some random driveby code cleanup
2023-08-10 10:28:25 +02:00
..
D3D9Context.cpp
Just some random driveby code cleanup
2023-08-10 10:28:25 +02:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Just some random driveby code cleanup
2023-08-10 10:28:25 +02:00
D3D11Context.h
Just some random driveby code cleanup
2023-08-10 10:28:25 +02:00
WindowsGLContext.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
2023-08-01 21:08:07 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
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