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HLEFunc and ReplaceFunc now take the MIPSState they run on. The dispatch paths (both interpreters and every JIT backend) pass in the state they belong to, and CallSyscall*, hleFinishSyscall and the HLE mips call machinery use it instead of currentMIPS. The wrappers in FunctionWrappers.h take the function as `auto` and call it through HLECall, which also accepts an implementation with an extra leading MIPSState * parameter and passes the state to it. Any other signature still fails to compile, as before. PARAM/RETURN now refer to a local `mips`. The HLE functions (and replacement functions) that used currentMIPS now take the state that way. Callers outside a syscall's own frame - CoreTiming events, the adhoc matching thread, dialogs, PPGe, the debugger UIs - pass currentMIPS or &mipsr4k explicitly. The kernel's thread internals still use currentMIPS. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "GPU/GPUDefinitions.h"
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#include "Core/MemMap.h"
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class MIPSState;
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#define SCE_GE_LIST_COMPLETED 0
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#define SCE_GE_LIST_QUEUED 1
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#define SCE_GE_LIST_DRAWING 2
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#define SCE_GE_LIST_STALLING 3
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#define SCE_GE_LIST_PAUSED 4
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typedef int SceUID;
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typedef u32_le SceSize_le;
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struct PspGeCallbackData
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{
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u32_le signal_func;
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u32_le signal_arg; //ptr
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u32_le finish_func; // PspGeCallback
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u32_le finish_arg;
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};
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struct PspGeListArgs
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{
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SceSize_le size;
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PSPPointer<u32_le> context;
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u32_le numStacks;
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u32_le stackAddr;
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};
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void Register_sceGe_user();
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void Register_sceGe_driver();
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void __GeInit();
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void __GeDoState(PointerWrap &p);
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void __GeShutdown();
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bool __GeTriggerSync(GPUSyncType waitType, int id, u64 atTicks);
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bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks);
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// Forgets the GE interrupts that have been raised but not taken, as resetting the GE does.
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void __GeCancelRaisedInterrupts(bool interruptRunning);
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void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason);
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bool __GeTriggerWait(GPUSyncType type, SceUID waitId);
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// Export functions for use by Util/PPGe
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u32 sceGeListEnQueue(MIPSState *mips, u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr);
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u32 sceGeListEnQueueHead(MIPSState *mips, u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr);
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