Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-02 10:45:14 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
dcc4decd6454fb8efbbec01b20ad66a09573fdaa
ppsspp/Common/GPU
T
History
Unknown W. Brackets c20f352be2 GLES: Add asserts for correct blend usage.
Also make sure we don't try to use ARB blending on GLES.
2022-02-21 08:57:21 -08:00
..
D3D9
D3D11: Correct clearing samplers.
2021-10-12 20:34:43 -07:00
D3D11
GPU: Split clip and cull caps.
2021-10-12 20:34:43 -07:00
OpenGL
GLES: Add asserts for correct blend usage.
2022-02-21 08:57:21 -08:00
Vulkan
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Add UI Tint/Saturation settings
2022-02-18 14:23:57 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderWriter.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Make the untextured uniform buffer the same size.
2022-02-18 14:24:48 +01:00
thin3d.h
Make the untextured uniform buffer the same size.
2022-02-18 14:24:48 +01:00
Powered by Gitea Version: 1.27.3 Page: 492ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API