mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-16 16:00:30 +02:00
Inversions are allowed just fine, but if clipping results in coordinates outside range, the triangle should be culled. Fixes more wanted inversions.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.